Pressure Sensor Gaming Input for Player Emotion Detection

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional gaming devices employ simple input devices like buttons or keypads, limiting interactive functionality and failing to effectively assess a player's emotional state during gameplay.

Innovation Solution

Incorporating a pressure sensor into gaming devices to detect pressure applied by players at multiple input locations, allowing the device to determine emotional states and adjust gameplay accordingly, such as modifying game speed based on pressure thresholds.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If simple input devices like buttons or keypads are used in gaming devices, then device complexity is reduced and ease of manufacture is improved, but interactive functionality is limited and the ability to assess player emotional state is lost

Engineering Contradiction:
Improveinteractive functionalityVSAvoidinput device complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines multiple input detection capabilities (pressure sensing, touch detection, force measurement) into a single integrated input device surface. This merging approach enables the device to capture multiple dimensions of player interaction (light touches, firm presses, sustained holds) without adding separate physical components, thus improving interactive functionality while controlling complexity

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The input device is designed to serve multiple functions: basic button pressing, emotional state assessment, gameplay intensity detection, and player engagement measurement. By making the input device universal, the patent eliminates the need for separate specialized devices while expanding interactive capabilities across different game contexts

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If pressure sensors are added to detect player emotional states, then player interaction and personalization are enhanced, but device complexity and manufacturing cost increase

Engineering Contradiction:
Improveemotional state detection capabilityVSAvoidmanufacturing complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent replaces complex mechanical emotional detection systems with electronic pressure sensing technology. Instead of using multiple mechanical sensors or biometric devices, the system uses electronic pressure sensors that can detect force and duration, inferring emotional states from these measurements. This substitution significantly reduces manufacturing complexity while maintaining the capability to assess player emotional states

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent detects emotional states by measuring changes in physical parameters (pressure magnitude, contact duration, pressure rate of change) rather than requiring complex biological measurements. By translating emotional assessment into measurable physical parameter changes, the system becomes more manufacturable and less complex while retaining adaptability

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If pressure parameter thresholds are used to modify gameplay speed, then player experience is personalized and engagement is improved, but measurement precision requirements increase

Engineering Contradiction:
Improvegameplay adaptation capabilityVSAvoidpressure measurement precision
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The patent implements a feedback system where pressure measurements are continuously monitored against predefined thresholds, and gameplay parameters are dynamically adjusted in response. This feedback loop enables personalized gameplay adaptation without requiring ultra-precise measurements, as the system responds to relative pressure changes and threshold crossings rather than absolute precision values

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent uses relative parameter changes (pressure thresholds, duration thresholds, rate-of-change thresholds) rather than absolute precision measurements to trigger gameplay modifications. This approach allows the system to adapt gameplay based on meaningful pressure variations while reducing the stringent precision requirements that would otherwise be necessary

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10872499B1Electronic gaming machines with pressure sensitive inputs for evaluating player emotional states
Publication Date: 2020.12.22 INTERNATIONAL GAME TECHNOLOGY INC
  • US10872499B1 patent drawing
  • US10872499B1 patent drawing
  • US10872499B1 patent drawing

AI summary

Systems, devices and methods are provided. A system comprises a processor circuit and a memory coupled to the processor circuit. The memory comprises machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive, from a pressure sensor of an input device of a gaming device, a first pressure parameter value corresponding to a first amount of pressure being applied by a player to the input device at a first input location for a first time duration, determine, based on the first amount of pressure and the first time duration, an emotional of the player. The processor circuit further modifies an operating characteristic of the gaming device based on the emotional state of the player.