Pressure Sensor Gaming Input for Player Emotion Detection
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Solution Overview
Problem
Conventional gaming devices employ simple input devices like buttons or keypads, limiting interactive functionality and failing to effectively assess a player's emotional state during gameplay.
Innovation Solution
Incorporating a pressure sensor into gaming devices to detect pressure applied by players at multiple input locations, allowing the device to determine emotional states and adjust gameplay accordingly, such as modifying game speed based on pressure thresholds.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If simple input devices like buttons or keypads are used in gaming devices, then device complexity is reduced and ease of manufacture is improved, but interactive functionality is limited and the ability to assess player emotional state is lost
Solution Approach 1:
The patent combines multiple input detection capabilities (pressure sensing, touch detection, force measurement) into a single integrated input device surface. This merging approach enables the device to capture multiple dimensions of player interaction (light touches, firm presses, sustained holds) without adding separate physical components, thus improving interactive functionality while controlling complexity
Solution Approach 2:
The input device is designed to serve multiple functions: basic button pressing, emotional state assessment, gameplay intensity detection, and player engagement measurement. By making the input device universal, the patent eliminates the need for separate specialized devices while expanding interactive capabilities across different game contexts
2Adaptability or versatility
If pressure sensors are added to detect player emotional states, then player interaction and personalization are enhanced, but device complexity and manufacturing cost increase
Solution Approach 1:
The patent replaces complex mechanical emotional detection systems with electronic pressure sensing technology. Instead of using multiple mechanical sensors or biometric devices, the system uses electronic pressure sensors that can detect force and duration, inferring emotional states from these measurements. This substitution significantly reduces manufacturing complexity while maintaining the capability to assess player emotional states
Solution Approach 2:
The patent detects emotional states by measuring changes in physical parameters (pressure magnitude, contact duration, pressure rate of change) rather than requiring complex biological measurements. By translating emotional assessment into measurable physical parameter changes, the system becomes more manufacturable and less complex while retaining adaptability
3Adaptability or versatility
If pressure parameter thresholds are used to modify gameplay speed, then player experience is personalized and engagement is improved, but measurement precision requirements increase
Solution Approach 1:
The patent implements a feedback system where pressure measurements are continuously monitored against predefined thresholds, and gameplay parameters are dynamically adjusted in response. This feedback loop enables personalized gameplay adaptation without requiring ultra-precise measurements, as the system responds to relative pressure changes and threshold crossings rather than absolute precision values
Solution Approach 2:
The patent uses relative parameter changes (pressure thresholds, duration thresholds, rate-of-change thresholds) rather than absolute precision measurements to trigger gameplay modifications. This approach allows the system to adapt gameplay based on meaningful pressure variations while reducing the stringent precision requirements that would otherwise be necessary
Data Source
AI summary
Systems, devices and methods are provided. A system comprises a processor circuit and a memory coupled to the processor circuit. The memory comprises machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive, from a pressure sensor of an input device of a gaming device, a first pressure parameter value corresponding to a first amount of pressure being applied by a player to the input device at a first input location for a first time duration, determine, based on the first amount of pressure and the first time duration, an emotional of the player. The processor circuit further modifies an operating characteristic of the gaming device based on the emotional state of the player.


