Gaming Provision Management With Priority Game-Element Consumption

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Solution Overview

Problem

Existing game systems struggle to maintain player interest by providing diverse and engaging game elements, leading to a decline in enjoyment.

Innovation Solution

Implementing a system where a first type game element is preferentially consumed, followed by a second type game element, enhancing the trading mechanism to maintain player engagement and enjoyment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple types of game elements are provided to players, then player interest and enjoyment are improved, but the complexity of managing and tracking consumption of these elements increases

Engineering Contradiction:
Improvediversity of game elementsVSAvoidmanagement complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments game elements into multiple types (first type and second type) and applies different consumption rules to each type. The trading control unit separately manages consumption priorities, tracking first type elements until depleted before consuming second type elements. This segmentation simplifies management by creating distinct consumption hierarchies rather than managing all elements uniformly.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system pre-establishes consumption priorities and rules before trading occurs. The trading control unit is configured in advance to preferentially consume first type game elements over second type elements, eliminating the need for complex real-time decisions during trading operations. This preliminary configuration reduces management complexity during actual game play.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If a preferential consumption system is implemented for game elements, then player enjoyment is improved through balanced consumption, but the control mechanism becomes more complex

Engineering Contradiction:
Improveconsumption efficiencyVSAvoidcontrol mechanism complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The consumption priority rules are pre-configured in the trading control unit before trading operations begin. The system establishes that first type game elements will be preferentially consumed over second type elements, eliminating the need for complex real-time calculations during trading. This advance configuration simplifies the control mechanism while maintaining efficient consumption patterns.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The trading control unit automatically manages consumption based on pre-set rules without requiring external intervention or complex decision-making processes. The system self-regulates by automatically consuming first type elements before second type elements, reducing the burden on external management systems while maintaining efficient resource utilization.

Inventive Principle:
Principle #25Self-service

Data Source

PatentEP4606447A1Program, provision management device, and gaming device
Publication Date: 2025.08.27 BANDAI CO LTD
  • EP4606447A1 patent drawingFigure 1~2
  • EP4606447A1 patent drawingFigure 3
  • EP4606447A1 patent drawingFigure 4

AI summary

There is provided a program causing a computer to function as: a grant control unit configured to grant a first type game element and a second type game element which are used for trading in a game; and a trading control unit configured to perform control so that in the trading, the first type game element is preferentially consumed, and after the first type game element is consumed, the second type game element is consumed.