Gaming Provision Management With Priority Game-Element Consumption
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Solution Overview
Problem
Existing game systems struggle to maintain player interest by providing diverse and engaging game elements, leading to a decline in enjoyment.
Innovation Solution
Implementing a system where a first type game element is preferentially consumed, followed by a second type game element, enhancing the trading mechanism to maintain player engagement and enjoyment.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple types of game elements are provided to players, then player interest and enjoyment are improved, but the complexity of managing and tracking consumption of these elements increases
Solution Approach 1:
The patent segments game elements into multiple types (first type and second type) and applies different consumption rules to each type. The trading control unit separately manages consumption priorities, tracking first type elements until depleted before consuming second type elements. This segmentation simplifies management by creating distinct consumption hierarchies rather than managing all elements uniformly.
Solution Approach 2:
The system pre-establishes consumption priorities and rules before trading occurs. The trading control unit is configured in advance to preferentially consume first type game elements over second type elements, eliminating the need for complex real-time decisions during trading operations. This preliminary configuration reduces management complexity during actual game play.
2Productivity
If a preferential consumption system is implemented for game elements, then player enjoyment is improved through balanced consumption, but the control mechanism becomes more complex
Solution Approach 1:
The consumption priority rules are pre-configured in the trading control unit before trading operations begin. The system establishes that first type game elements will be preferentially consumed over second type elements, eliminating the need for complex real-time calculations during trading. This advance configuration simplifies the control mechanism while maintaining efficient consumption patterns.
Solution Approach 2:
The trading control unit automatically manages consumption based on pre-set rules without requiring external intervention or complex decision-making processes. The system self-regulates by automatically consuming first type elements before second type elements, reducing the burden on external management systems while maintaining efficient resource utilization.
Data Source
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AI summary
There is provided a program causing a computer to function as: a grant control unit configured to grant a first type game element and a second type game element which are used for trading in a game; and a trading control unit configured to perform control so that in the trading, the first type game element is preferentially consumed, and after the first type game element is consumed, the second type game element is consumed.