Private Gesture Communication Channels in Multiplayer Games

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Solution Overview

Problem

Existing multiplayer online gaming systems lack effective mechanisms for facilitating private communication between players without revealing strategic information to other participants, hindering seamless collaboration and teamwork.

Innovation Solution

The system captures real-world gestures, such as sign language, and converts them into virtual gestures that are only visible to intended recipients, creating private communication channels within a video game environment, ensuring that these gestures are hidden from other players.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If private communication channels are created between players, then information security is improved, but device complexity increases

Engineering Contradiction:
Improveinformation securityVSAvoiddevice complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The communication system is segmented into public channels and private channels. When a player performs a gesture, a private communication channel is created between that player and the target player, separate from the public game chat. This segmentation allows strategic information to be transmitted privately while maintaining the overall game communication structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The server acts as an intermediary that manages private communication channels. When the server detects a gesture directed at another player, it automatically creates a private channel between them and routes communications accordingly. This intermediary approach handles the complexity of channel management centrally rather than requiring complex client-side implementation.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If gestures are hidden from other players, then information security is improved, but ease of operation deteriorates

Engineering Contradiction:
Improveinformation securityVSAvoidease of operation
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The visibility of gestures has local quality - gestures are visible to specific players based on the private channel context. Within a private channel, the gesture and its meaning are fully visible to the communicating players, while remaining hidden from other players. This local visibility control maintains ease of operation for the communicating parties while ensuring information security.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

Instead of making all gestures public and requiring players to manually hide sensitive ones, the system inverts the approach by making gestures private by default when initiated through specific gestures, and only visible to intended recipients. This inversion simplifies the operation for players who want private communication while maintaining security.

Inventive Principle:
Principle #13The other way round (Inversion)

3Adaptability or versatility

If real-world gestures are converted to virtual gestures, then adaptability is improved, but device complexity increases

Engineering Contradiction:
ImproveadaptabilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system captures real-world gestures using camera imaging and creates virtual representations of these gestures in the game environment. The gesture recognition system copies the essential characteristics of real-world gestures and translates them into virtual gesture commands that the game can interpret, enabling natural interaction without requiring specialized controllers.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system replaces traditional mechanical input devices (controllers, keyboards) with gesture-based input captured through imaging sensors. This substitution allows players to communicate using natural hand gestures and body movements, increasing adaptability and accessibility while the server handles the complexity of gesture recognition and translation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS20240299855A1Systems and methods for facilitating private communication between users
Publication Date: 2024.09.12 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20240299855A1 patent drawing
  • US20240299855A1 patent drawing
  • US20240299855A1 patent drawing

AI summary

Systems and methods for facilitating private communication between users are described. One of the methods includes determining that a gesture directed towards one or more users from a plurality of users is made by a user, generating one or more private communication channels between the user and the one or more users in response to determining that the gesture is directed towards the one or more users, and determining that one or more additional gestures indicated in the one or more private communication channels are made. The one or more additional gestures are associated with one or more meanings, and the one or more meanings are received via the one or more private communication channels. The method includes hiding the one or more additional gestures from remaining ones of the plurality of users.