Prize Acquisition Game Device With Dynamic Obstruction Mechanism
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Solution Overview
Problem
Conventional prize acquisition game machines focus primarily on the difficulty of acquiring prizes, leading to monotonous gameplay once a prize is grabbed, without providing sufficient tension or diversity in the game experience.
Innovation Solution
A prize acquisition game device with a microcomputer-controlled prize acquisition method that includes an obstruction mechanism to apply physical force or vibration to the prize acquisition unit after the prize is grabbed, extending the challenge until the prize is paid out, and allowing players to navigate these obstacles to successfully deliver the prize to the payout position.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the prize acquisition unit is controlled to move and grab the prize, then the player can acquire the prize, but the gameplay becomes monotonous after the prize is grabbed without sufficient tension or diversity
Solution Approach 1:
The patent applies dynamics by introducing an obstruction unit that dynamically changes the game state after the prize is grabbed. The obstruction unit moves to block the prize acquisition unit's path to the payout position, creating new gameplay challenges and diversity while maintaining the core acquisition function.
Solution Approach 2:
The patent segments the gameplay process into distinct phases: prize acquisition phase and prize transport phase. The obstruction unit is introduced in the second phase to create separate challenges, allowing each phase to have its own specific difficulties and gameplay characteristics.
2Adaptability or versatility
If the obstruction unit is introduced to apply physical force or vibration to the prize acquisition unit, then gameplay tension is enhanced, but the device complexity increases
Solution Approach 1:
The obstruction unit is designed with multi-functionality, serving both as a physical obstruction to block the path and as a vibration source to disrupt the prize acquisition unit. This allows a single component to enhance gameplay tension through multiple mechanisms without proportionally increasing device complexity.
Solution Approach 2:
The obstruction unit acts as an intermediary element between the prize acquisition unit and the payout position. It introduces controlled complexity by mediating the interaction between these two components, enhancing tension while maintaining overall system manageability.
3Adaptability or versatility
If the obstruction unit blocks the path to the payout position, then the challenge is extended, but the time required for game completion increases
Solution Approach 1:
The obstruction unit employs periodic action by vibrating at specific frequencies to disrupt the prize acquisition unit's movement. This periodic vibration creates intermittent blocks and openings, allowing players to navigate through the obstruction in a rhythmic pattern, extending challenge while managing completion time.
Solution Approach 2:
The obstruction unit dynamically adjusts its blocking behavior through vibration and movement, creating variable paths and timing windows for the player. This dynamic approach extends the challenge by requiring adaptive player responses rather than fixed-time completion.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
This solution enhances gameplay tension and diversity by introducing adjustable difficulty levels after the prize is acquired, ensuring players remain engaged and challenged throughout the process of transporting the prize to the payout slot, thereby improving overall amusement.
Implementation Method 1
a vibration means for vibrating the prize acquisition means; wherein the control means controls the vibration means to vibrate at a prescribed cycle until the prize acquisition means returns from the target position determined by the operation of the player to the initial position
Data Source
AI summary
Provided is a prize acquisition game device in which a control unit constituted from a microcomputer controls a prize acquisition unit that moves in a game space with a plurality of prizes disposed therein, and controls the acquisition of the prize. The control device moves the prize acquisition unit to the target prize based on an operation signal, judges the success of the acquisition of the prize, and moves the prize acquisition unit that acquired the prize to a position where the prize can be paid out to the player. And an obstruction unit for obstructing the prize while it is being transported, or when the prize is to be dropped in the prize payout slot has been provided.


