Probabilistic Sound Synthesis System for Dynamic Audio Generation

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Solution Overview

Problem

Existing methods for generating non-repetitive digital audio are labor-intensive, require specialized expertise, and consume significant resources, leading to listener fatigue and high costs in creating dynamic sounds for simulations, games, and interactive media.

Innovation Solution

A system that analyzes prototypes of sounds to generate novel variations using a probability model, allowing for automatic and rapid creation of high-quality, dynamic sound outputs without the need for extensive authoring or specialized training, with the ability to store these variations efficiently using data compression techniques.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If multiple pre-recorded sound variations are stored and played back, then listener fatigue is reduced, but memory resources are consumed and the system becomes complex

Engineering Contradiction:
Improveaudio varietyVSAvoidmemory resources
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The patent creates probabilistic models that copy the essential characteristics of recorded sounds without storing multiple complete audio files. Instead of keeping numerous pre-recorded variations in memory, the system learns from a small set of recordings and generates new variations through probabilistic synthesis, dramatically reducing memory requirements while maintaining audio variety.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system uses probabilistic models to dynamically vary sound parameters such as pitch, timbre, duration, and intensity. By changing these parameters probabilistically rather than storing multiple fixed recordings, the system generates endless sound variations from a single or few source recordings, eliminating the need for large memory resources to store multiple audio files.

Inventive Principle:
Principle #35Parameter changes

2Manufacturing precision

If professional audio engineers manually create sound variations, then sound quality is high, but time and cost increase significantly

Engineering Contradiction:
Improvesound qualityVSAvoidauthoring time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system performs sound variation generation automatically without requiring professional audio engineers. The probabilistic models learn from recorded sounds and autonomously generate high-quality variations, eliminating the need for manual audio editing and production work while maintaining sound quality comparable to or exceeding professional hand-crafted variations.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces the mechanical process of manual audio engineering with an automated computational system. Instead of engineers manually editing and creating sound variations, the system uses probabilistic algorithms to automatically analyze recorded sounds and generate variations, dramatically reducing authoring time and cost while maintaining high sound quality.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Ease of operation

If simple pitch or volume randomization is applied, then implementation is easy, but sound quality degrades significantly

Engineering Contradiction:
Improveimplementation simplicityVSAvoidsound quality
Core Design Contradiction:
Ease of operationVSManufacturing precision

Solution Approach 1:

The system applies sophisticated probabilistic variations to multiple sound parameters simultaneously, including pitch, timbre, duration, intensity, and temporal structure. This goes far beyond simple pitch or volume randomization, producing natural-sounding variations that maintain high sound quality while remaining computationally efficient and easy to implement.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent replaces crude randomization methods with probabilistic models that learn the statistical structure of natural sounds. Instead of applying simple random shifts to pitch or volume, the system uses learned probability distributions to generate variations that preserve the natural characteristics of the original sounds, dramatically improving sound quality while keeping implementation straightforward.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

4Reliability

If extensive sound libraries are created for interactive media, then audio realism is improved, but production cost and complexity increase

Engineering Contradiction:
Improveaudio realismVSAvoidproduction complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The probabilistic sound generation system is universally applicable to any type of sound - environmental sounds, mechanical sounds, biological sounds, and musical sounds. A single system can generate variations for diverse audio needs in interactive media, eliminating the need for separate sound libraries for different categories and dramatically reducing production complexity while maintaining audio realism.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system creates compact probabilistic models that capture the essential characteristics of complex sounds. Instead of storing extensive sound libraries with numerous recordings of each sound type, the system learns from a small set of recordings and generates variations through probabilistic synthesis, reducing production complexity while maintaining or improving audio realism through consistent quality across all generated variations.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS10453434B1System for synthesizing sounds from prototypes
Publication Date: 2019.10.22 BYRD JOHN WILLIAM
  • US10453434B1 patent drawing
  • US10453434B1 patent drawing
  • US10453434B1 patent drawing

AI summary

A system is presented for generation of output sounds having psychoacoustic qualities comparable to input sound or sounds. Short term and intermediate term features are computed for each input sound, sound components are clustered, filtered, and scored; and a prediction learning system is trained on the probabilities of classes of regions over time. A decoder can make use of this information to generate outputs that sound similar to, but not the same as, the input sound or sounds. The method and apparatus can be operated with no special training.