Information Processor Game Data Identification
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Solution Overview
Problem
Users face difficulties in efficiently identifying and accessing desired content data, particularly in emulation systems where multiple virtual memory cards are created from a single storage medium, leading to inconvenience in finding specific saved data.
Innovation Solution
An information processor is designed with a related identification information retaining unit, content data storage unit, process data identification information acquisition unit, related data acquisition unit, and identification unit to efficiently identify and notify users of related content data, utilizing a database or table to link identification information of game titles and their versions for seamless data transfer and access.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Quantity of substance
If multiple virtual memory cards are created in a single storage medium, then data storage capacity is improved, but user convenience deteriorates due to difficulty in finding desired saved data
Solution Approach 1:
The patent introduces a notification system that acts as an intermediary between the storage system and the user. When content data is executed, the system automatically notifies the user of related saved data through pop-up messages or lists, mediating the connection between the user's action and the relevant data without requiring manual searching through multiple virtual memory cards
Solution Approach 2:
The system implements feedback by notifying the user of related saved data immediately when content data is executed. This feedback mechanism provides the user with information about available saved data without requiring active searching, thus maintaining ease of operation while supporting multiple virtual memory cards
2Adaptability or versatility
If multiple kinds of content data are stored in one or multiple storage media, then data storage versatility is improved, but data identification difficulty increases
Solution Approach 1:
The system performs preliminary action by pre-establishing relationships between content data and saved data in a database before the user needs to access them. When content data is executed, the system has already prepared the notification of related saved data, eliminating the need for users to manually identify and search for relevant data among multiple storage media
Solution Approach 2:
A notification system serves as an intermediary that automatically connects executed content data with related saved data. This intermediary mechanism resolves the identification difficulty by providing relevant data information automatically, allowing the system to maintain high versatility without increasing user burden
Data Source
AI summary
A related ID information retaining unit relates and stores IDs of game titles related to each other. A game data storage unit stores saved data with a title ID. A title ID acquisition unit acquires a title ID of a game program to be executed, and a related title acquisition unit then acquires another game title ID related to the acquired title ID in a related ID information database. A game data identification unit identifies game data stored in the game data storage unit, based on the title ID acquired by the related title acquisition unit.


