Production Management Avatar Rewards for Repetitive Work

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Solution Overview

Problem

Workers in production lines performing repetitive tasks often lose motivation and concentration due to the simplicity of their tasks, and existing production management systems fail to effectively increase their motivation.

Innovation Solution

A production management system that includes a reception unit to receive task completions, a counting unit to count completion numbers, a calculation unit to determine acquisition points by multiplying coefficients specific to each worker, and a display unit to change avatars based on these points, displayed on a device to enhance motivation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If workers perform repetitive tasks in a production line, then productivity is maintained through continuous work, but worker motivation and concentration decrease due to task simplicity

Engineering Contradiction:
Improvecontinuous production outputVSAvoidworker motivation and concentration
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system provides real-time feedback to workers through a display unit that shows their avatar changing based on acquisition points earned from task completion. This visual feedback mechanism motivates workers by immediately showing the consequences of their performance, transforming the repetitive task experience into an engaging feedback loop that maintains both productivity and worker engagement

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system changes the parameter of worker engagement by introducing an avatar-based reward system where visual characteristics change based on performance metrics. This transforms the monotony of repetitive tasks into a dynamic experience where workers see tangible changes in their avatar representation, thereby maintaining motivation and concentration while preserving continuous production output

Inventive Principle:
Principle #35Parameter changes

2Loss of information

If traditional production management systems display progress status, then workers can see their performance relative to goals, but this does not sufficiently increase worker motivation for repetitive tasks

Engineering Contradiction:
Improveperformance visibilityVSAvoidworker motivation
Core Design Contradiction:
Loss of informationVSReliability

Solution Approach 1:

The system uses an avatar as a visual copy or representation of the worker that changes based on performance. Instead of displaying abstract progress numbers, the system creates a visual copy (avatar) that transforms and evolves with the worker's achievements, making the performance feedback more engaging and motivating for repetitive tasks

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system employs visual changes in the avatar's appearance (such as color, shape, or other visual properties) to indicate performance levels and achievement milestones. This use of visual variations makes the feedback more compelling and emotionally resonant for workers, significantly improving motivation compared to traditional text-based progress displays

Inventive Principle:
Principle #32Color changes

Data Source

PatentEP4621677A1Production management system, production management method, and program
Publication Date: 2025.09.24 NISSHO ELEKTRON CO LTD
  • EP4621677A1 patent drawingFigure 1
  • EP4621677A1 patent drawingFigure 2
  • EP4621677A1 patent drawingFigure 3

AI summary

The present invention is capable of increasing the motivation of a worker who repeatedly performs the same task. This production management system comprises: a reception unit 11 that receives the fact that a task by a worker has been completed; a counting unit 12 that counts the number of completed tasks received by the reception unit 11; a calculation unit 13 that obtains acquired points by multiplying a numerical value, obtained by the counting of the counting unit 12, by a factor that has been set in accordance with the worker; and a display unit 15 that displays, on a display device 18, an avatar that changes in accordance with the acquired points.