Production Shot Design System for Remote Collaboration

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Solution Overview

Problem

The challenge in the film and television production industry is the limited ability of different production crew departments to collaborate effectively due to their geographical dispersion, hindering the development of scene looks and camera placements.

Innovation Solution

A production shot design system that enables remote collaboration through an interactive and secure online environment, allowing multiple users to work together by interacting with a shared 3D scene, placing scenic elements, and adjusting camera parameters in real-time, using a client-server architecture with a relay server for global connectivity without requiring significant user-side resources.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If production crew members work remotely from different locations, then geographical mobility is improved, but collaboration effectiveness deteriorates

Engineering Contradiction:
Improvegeographical mobilityVSAvoidcollaboration effectiveness
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent introduces a centralized server as an intermediary that hosts the shot design application and scene data. Remote crew members connect to this server through their client devices, enabling collaboration without direct peer-to-peer interaction. The server mediates all interactions, allowing geographically dispersed teams to work together effectively on shot design, previsualization, and animation creation.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The shot design application serves multiple functions within a single unified platform: it enables scene design, camera placement, lighting setup, character positioning, and animation creation. This multi-functional system allows diverse production departments (directors, cinematographers, animators, etc.) to collaborate on various aspects of shot design simultaneously, improving overall collaboration effectiveness despite geographical separation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Device complexity

If a centralized server is used to host the application, then user-side resource requirements are reduced, but network dependency increases

Engineering Contradiction:
Improveuser-side resource requirementsVSAvoidnetwork dependency
Core Design Contradiction:
Device complexityVSObject-affected harmful factors

Solution Approach 1:

The system creates a virtual copy of the production environment on the server, complete with 3D scenes, assets, and simulation capabilities. This centralized copy eliminates the need for each user device to have high-end graphics cards, large amounts of RAM, or sophisticated rendering hardware. Users interact with this virtual environment through their web browsers or client applications, significantly reducing local resource requirements while enabling complex shot design work.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11785332B2Production shot design system
Publication Date: 2023.10.10 HOME BOX OFFICE INC
  • US11785332B2 patent drawing
  • US11785332B2 patent drawing
  • US11785332B2 patent drawing

AI summary

The described technology is directed towards a production shot design system that facilitates previsualizing scene shots, including by members of a production crew (running client devices) in different locations in a collaborative and secure shot construction environment. Modifiable scene elements' properties and camera data can be manipulated to build a scene (shot) containing modifiable and non-modifiable scene elements. In an online, shared camera mode, changes to a scene can be communicated to other client devices, e.g., virtually immediately, so that each client device displays the change for other users to see at an interactive frame rate. Scene changes can also be made locally and/or in an offline mode before communicating to other users. In various aspects, animation and a video plane camera/video plane (e.g., greenscreen) are integrated into the production shot design system.