Profile-Driven VR Interactive Objects for Seamless Service Access
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Solution Overview
Problem
Existing VR systems provide non-personalized and cumbersome options for users to engage with content or services, requiring users to leave the VR environment to perform actions like purchasing or subscribing, leading to a frustrating experience and missed opportunities for service providers.
Innovation Solution
A VR environment is generated with interactive objects associated with service providers, allowing user input detection to perform actions seamlessly within the VR session, such as subscribing or purchasing services, based on user profiles, and offering personalized engagement options.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If users are provided with generic options to engage with content in VR environment, then the system complexity is reduced, but the user experience becomes non-personalized and frustrating
Solution Approach 1:
The system automatically performs actions (purchases, subscriptions, content access) based on user selections within the VR environment, eliminating the need for users to manually navigate external systems. The VR system itself handles the complexity of external service integration, authentication, and transaction processing, while users simply make selections through intuitive VR interfaces.
Solution Approach 2:
The patent introduces an intermediary layer between the VR environment and external services/systems. This intermediary handles the complex communication and coordination required to perform actions outside the VR environment, translating user selections into appropriate external system commands while maintaining the immersive VR experience.
2Ease of operation
If users must leave the VR environment to perform actions like purchasing or subscribing, then the system integration complexity is reduced, but the user experience becomes cumbersome and time-consuming
Solution Approach 1:
The patent merges the action-performance capability directly into the VR environment by integrating external service controls and interfaces within the virtual space. Users can select and execute actions (purchases, subscriptions, content access) through VR-based interfaces without breaking immersion or exiting the virtual environment, effectively combining multiple functions into a unified VR experience.
Solution Approach 2:
The system enables continuous engagement by allowing users to perform actions (selecting content, making purchases, subscribing to services) while remaining within the VR environment. This eliminates interruptions and maintains the flow of the VR experience, allowing users to seamlessly transition from consuming virtual content to executing real-world actions without breaking engagement.
3Adaptability or versatility
If the VR system integrates external service actions, then the user experience is enhanced, but the device complexity increases
Solution Approach 1:
The VR system is designed with universal integration capabilities that enable it to work with multiple external services and platforms through standardized interfaces and protocols. Rather than building custom integrations for each service, the system employs a universal framework that can adapt to different external systems, reducing overall complexity while maintaining versatility.
4Ease of operation
If personalized engagement options are provided based on user profiles, then the user experience is enhanced, but the data processing complexity increases
Solution Approach 1:
User profiles and preferences are pre-configured and stored before VR sessions begin. The system performs preliminary data processing to organize user information, service subscriptions, and engagement preferences in advance, allowing for rapid retrieval and personalization during VR sessions without requiring complex real-time processing.
Data Source
AI summary
Systems and methods are described for generating a virtual reality (VR) environment comprising an interactive object, wherein the interactive object is associated with a service provider and is generated based on a user profile associated with a current VR session in the VR environment. The systems and methods may detect user input in association with one or more options associated with the interactive object, and, based on the detecting, cause an action to be performed in association with the user profile and the service provider associated with the interactive object, wherein the action comprises accessing a service provided by the service provider, the service being external to the VR environment.


