Program-Defined Entertainment State Systems for Adaptive Control

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Solution Overview

Problem

Existing gaming and entertainment systems face issues of incompatibility, lack of interoperability, static design, difficulty in changing game formats, and challenges in problem gambling detection and remediation, along with identity verification and regulatory complexities in decentralized systems.

Innovation Solution

A program-defined entertainment state system (PD-ESS) with an application plane, control plane, and data plane architecture, utilizing cognitive computing, machine learning, and blockchain technology to enable adaptive and dynamic control, including AI-driven user response analysis and smart contracts for decentralized operations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a centralized control system is used for gaming and entertainment operations, then regulatory compliance and system trust are improved, but system flexibility and ability to adapt to changing conditions deteriorate

Engineering Contradiction:
Improveregulatory complianceVSAvoidsystem flexibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent segments the control system into multiple independent decision-making agents (DMAs) that operate autonomously. Each DMA is responsible for specific gaming operations and can make decisions independently based on predefined rules and real-time conditions, eliminating the need for centralized control while maintaining regulatory compliance through transparent rule-based operations.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The decision-making agents perform self-service by autonomously executing gaming operations, managing player interactions, and making real-time decisions without requiring centralized intervention. The system self-regulates through built-in compliance mechanisms and transparent logging, allowing flexible adaptation to changing conditions while maintaining regulatory standards.

Inventive Principle:
Principle #25Self-service

2Stability of the object's composition

If static game formats are used, then system simplicity and stability are maintained, but ability to change and adapt game formats deteriorates

Engineering Contradiction:
Improvesystem stabilityVSAvoidgame format flexibility
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic game formats where the rules, parameters, and structure of games can change in real-time based on player preferences, operational conditions, and regulatory requirements. The decision-making agents can modify game parameters on-the-fly while maintaining core stability through structured rule-based frameworks, enabling the system to adapt without compromising overall stability.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If decentralized systems are used for gaming operations, then system interoperability and flexibility are improved, but identity verification and regulatory compliance challenges increase

Engineering Contradiction:
Improvesystem flexibilityVSAvoidregulatory compliance
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The decentralized decision-making agents incorporate continuous feedback mechanisms that monitor operations against regulatory requirements. The system logs all actions, player identities, and transaction details, providing auditable feedback loops that enable compliance verification while maintaining decentralized operation. This feedback infrastructure allows the system to adapt to regulatory changes without sacrificing flexibility.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12456115B1Methods, architectures and systems for program defined systems
Publication Date: 2025.10.28 MILESTONE ENTERTAINMENT LLC
  • US12456115B1 patent drawing
  • US12456115B1 patent drawing
  • US12456115B1 patent drawing

AI summary

In one aspect, the inventions include a system for control of a software defined computer network state system. First, an application plane layer is adapted to receive instructions regarding operation of the state system. Preferably, the application plane layer is coupled to an application plane layer interface. Second, a control plane layer includes an adaptive control unit, such as a cognitive computing unit, an artificial intelligence unit or a machine-learning unit. Third, a data plane layer includes an input interface to receive data input from one or more data sources. A title transfer network element is provided to transfer digital assets via a blockchain. The system may use domain transformations and difference engines.