Programmable Button Actuation Thresholds for Multi-Accessory Gaming

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Solution Overview

Problem

Current gaming accessories lack efficient management and utilization systems, leading to suboptimal performance in multi-accessory setups, which can impact gamer efficiency and experience.

Innovation Solution

The development of a variable actuator device using a magnet proximity sensor and Accessory Management Software (AMS) that allows for programmable actuation points and reset points, enabling customizable input thresholds and substitution of stimuli for enhanced gaming experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional fixed actuation inputs are used in gaming accessories, then the device structure remains simple, but the adaptability and customization capability are limited

Engineering Contradiction:
Improvecustomization capabilityVSAvoiddevice structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic actuation inputs where the actuation threshold can be programmatically adjusted based on game context, accessory type, and user preferences. The system transitions from fixed mechanical switches to programmable inputs that can change their activation parameters dynamically during gameplay, enabling the same physical button to serve multiple functions with different thresholds.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The invention changes the actuation parameter from a fixed mechanical threshold to a programmable variable threshold. The actuation input can modify its activation characteristics (threshold, sensitivity, required pressure, hold duration) through software control, allowing the same hardware component to adapt to different gaming scenarios and accessory configurations.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If multiple gaming accessories are used simultaneously, then more functions are available, but the management and utilization efficiency decreases

Engineering Contradiction:
Improvemulti-accessory functionalityVSAvoidmanagement efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent creates a universal accessory management system where a single programmable actuation input can control multiple accessories simultaneously or independently. The system provides a unified interface for managing diverse accessories (headsets, keyboards, mice, controllers) through standardized programmable inputs, eliminating the need for separate configuration systems for each accessory type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The programmable actuation input serves as an intermediary layer between the user and multiple accessories. Instead of directly managing each accessory's unique controls, the system uses standardized programmable inputs that can be mapped to various accessory functions, simplifying the user interface and improving management efficiency through abstraction.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Measurement precision

If programmable actuation inputs are implemented, then customization and performance control are enhanced, but the device complexity and manufacturing cost increase

Engineering Contradiction:
Improveinput threshold precisionVSAvoidsensor and software complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent replaces traditional mechanical switches with magnet proximity sensors that detect the position of a magnet as the actuator is pressed. This substitution eliminates mechanical contact wear and enables precise, programmable threshold detection through magnetic field measurement, allowing for smoother and more accurate input detection without the limitations of mechanical switch travel distances.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables precise control and customization of gaming inputs, improving gamer performance by allowing programmable thresholds and substitution of stimuli, thereby enhancing the management and utilization of gaming accessories.

Implementation Method 1

a button comprising a magnet proximity sensor

Methodology Applied
Scientific EffectMagnetic field detection: Magnetic Field

Data Source

PatentUS11951385B2Programmable actuation inputs of an accessory and methods thereof
Publication Date: 2024.04.09 GN STORE NORD AS
  • US11951385B2 patent drawing
  • US11951385B2 patent drawing
  • US11951385B2 patent drawing

AI summary

A system that incorporates the subject disclosure may include, for example, a processor that performs operations including detecting a first depression range of a button that includes an electro-mechanical sensor for detecting the first depression range, comparing the first depression range to a first actuation threshold, and asserting a first actuation state when the first depression range is at or exceeds the first actuation threshold. Additional embodiments are disclosed.