Programmable Accessory Button Actuation With Adjustable Thresholds

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Solution Overview

Problem

Existing gaming accessories lack efficient management systems, leading to suboptimal performance when used in combination during gaming sessions.

Innovation Solution

The development of a programmable actuation input system using variable actuator devices with magnet proximity sensors, coupled with an Accessory Management Software (AMS) application, allows for customizable actuation and reset points, enabling precise control and efficient accessory management.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional fixed actuation inputs are used in gaming accessories, then the device structure remains simple, but the precision and customization of control inputs is limited

Engineering Contradiction:
Improveactuation threshold precisionVSAvoidaccessory management system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent implements dynamically adjustable actuation thresholds and reset points that can be programmatically modified during operation. The variable actuator devices allow gamers to change sensitivity and trigger points in real-time based on game conditions, transforming static inputs into adaptive control elements that optimize precision without requiring complete system redesign.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system enables modification of key parameters including actuation thresholds, reset points, and debounce intervals through software configuration. This allows the same physical accessory to adapt its behavioral characteristics for different gaming scenarios, achieving high measurement precision while maintaining hardware simplicity through parameter-based customization rather than structural complexity.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If multiple gaming accessories are used simultaneously, then gaming functionality and control options are enhanced, but efficient management and utilization of these accessories becomes difficult

Engineering Contradiction:
Improvegaming functionalityVSAvoidaccessory management
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The Accessory Management Software (AMS) serves as a universal control platform that can manage multiple different types of gaming accessories simultaneously. The system provides unified configuration, calibration, and control across keyboards, mice, controllers, and other peripherals, allowing gamers to leverage diverse hardware capabilities while simplifying management through a single interface that adapts to each device type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The AMS acts as an intermediary layer between the gamer and multiple accessories, mediating control signals and coordinating input from various devices. This intermediary system handles the complexity of managing multiple accessories by providing centralized control, conflict resolution, and synchronized operation, making it easy for gamers to utilize enhanced gaming functionality without being overwhelmed by device management complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If variable actuator devices with programmable thresholds are implemented, then control precision and customization are improved, but the device structure and programming requirements increase

Engineering Contradiction:
Improvecontrol precisionVSAvoidactuator system structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The variable actuator devices incorporate self-calibration capabilities and automated threshold adjustment features that reduce the programming burden on users. The system can automatically optimize actuation parameters based on usage patterns and provide intuitive configuration interfaces, allowing gamers to achieve high control precision without requiring extensive technical knowledge or complex manual programming of the actuator systems.

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This solution enhances gaming performance by allowing users to define programmable thresholds for actuation and reset points, improving the precision and efficiency of accessory inputs, and enabling seamless integration of multiple gaming accessories.

Implementation Method 1

variable actuator devices with magnet proximity sensors

Methodology Applied
Scientific EffectMagnetic field sensing: Magnetic Field

Data Source

PatentUS20250153036A1Programmable actuation inputs of an accessory and methods thereof
Publication Date: 2025.05.15 STEELSERIES APS
  • US20250153036A1 patent drawing
  • US20250153036A1 patent drawing
  • US20250153036A1 patent drawing

AI summary

A system that incorporates the subject disclosure may include, for example, a processor that performs operations including detecting a first depression range of a button that includes an electro-mechanical sensor for detecting the first depression range, comparing the first depression range to a first actuation threshold, and asserting a first actuation state when the first depression range is at or exceeds the first actuation threshold. Additional embodiments are disclosed.