Programmable Cache Line Fetching for Texture Bandwidth Reduction

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing texture mapping techniques consume excessive memory bandwidth due to reading more data than necessary from memory caches, leading to increased power consumption and processing time.

Innovation Solution

Implementing a programmable cache line that fetches only the required amount of data based on texture modifications, such as rotations or scaling, by configuring the cache to read and store data efficiently in a framebuffer.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If traditional cache lines are used to store texture data, then the cache can store complete lines of texture data, but more data is read from memory than is actually required for the rendering operation

Engineering Contradiction:
Improveamount of data read from memoryVSAvoidrendering efficiency
Core Design Contradiction:
Quantity of substanceVSProductivity

Solution Approach 1:

The patent extracts only the necessary portion of texture data from the cache line based on the actual rendering requirements. By determining which specific pixels or texels are needed for the current rendering operation, the system reads only that specific amount of data from memory rather than loading the entire cache line, thereby reducing memory bandwidth consumption while maintaining rendering efficiency.

Inventive Principle:
Principle #2Taking out (Extraction)

2Adaptability or versatility

If more texture data is read from memory, then the cache can provide sufficient data for various texture modifications, but memory bandwidth consumption and power consumption increase

Engineering Contradiction:
Improvetexture modification capabilityVSAvoidpower consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The patent implements a dynamic cache line configuration that adapts to different rendering scenarios. The cache line size and content are adjusted based on the specific texture modification operation being performed (e.g., rotation, scaling, translation). This dynamic adaptation allows the system to maintain versatility in handling various texture modifications while minimizing memory bandwidth consumption and power usage by loading only the necessary data amount for each operation.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If complete cache lines are loaded into memory, then data access is simplified, but processing time increases due to reading unnecessary data

Engineering Contradiction:
Improvedata access simplicityVSAvoidprocessing time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent segments the cache line into smaller, meaningful units based on the actual rendering requirements. Instead of treating the entire cache line as a single block, the system divides it into segments corresponding to the specific pixels or texels needed for the current operation. This segmentation maintains data access simplicity by working with well-defined units while reducing processing time by eliminating the need to process and transfer unnecessary data portions.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12461855B2System and method for memory bandwidth reduction using a programmable cache line
Publication Date: 2025.11.04 THINK SILICON SINGLE MEMBER P C
  • US12461855B2 patent drawing
  • US12461855B2 patent drawing
  • US12461855B2 patent drawing

AI summary

A system and method for memory bandwidth reduction utilized a programmable cache line. The method includes generating an instruction to render a modified texture based on a modification of a texture, the texture stored as a plurality of lines in a memory, each line addressable by a unique address; determining an amount of data to read from a first line of a texture based on the modification; configuring a programmable cache line to read into a cache at least the determined amount of data from a unique address corresponding to the first line; and storing at least a portion of the determined amount of data in a first line of a framebuffer.