Programmable Interactive Sleep Device for Children

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Solution Overview

Problem

Current sleep monitoring devices for children lack the ability to interactively manage sleep routines, fail to adapt to the child's mood and requirements, and often use harsh beeping sounds or lights, which can be irritating and ineffective in establishing a calming sleep environment.

Innovation Solution

A programmable intelligent sleeping device with interchangeable robotic personalities that uses a combination of sensors, a core unit, and a docking unit to create a calming environment through soothing lights and sounds, gamified routines, and natural language processing to encourage children to follow a sleep routine, while also monitoring and improving sleep behavior.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Object-affected harmful factors

If traditional sleep monitoring devices use harsh beeping sounds or lights to alert children, then the alert function is achieved, but the child becomes irritated and the sleep environment is disrupted

Engineering Contradiction:
Improveirritability caused by harsh alertsVSAvoideffectiveness of sleep routine establishment
Core Design Contradiction:
Object-affected harmful factorsVSReliability

Solution Approach 1:

The patent transforms the parameters of alert stimuli from harsh (high intensity, abrupt) to gentle (low intensity, gradual). The system uses gradual light intensification and soft sounds instead of harsh beeps, changing the physical parameters of the alert signals to match the child's developmental sensitivity and create a calming rather than irritating effect.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system dynamically adjusts alert characteristics based on the child's response and routine progress. Rather than static harsh alerts, the system modulates light intensity and sound characteristics over time, creating a dynamic, adaptive alert system that responds to the child's state and gradually guides them through the sleep routine.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If sleep monitoring devices provide only passive monitoring, then the device complexity is low, but the device cannot interactively manage sleep routines or adapt to child's mood

Engineering Contradiction:
Improveability to adapt to child's mood and requirementsVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a multi-functional system that combines monitoring, interaction, and routine management capabilities in one device. The system serves multiple functions: sensing child's state, processing natural language, providing visual and auditory feedback, and guiding sleep routines, thereby achieving high adaptability without requiring multiple separate devices.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces an intelligent processing layer that acts as an intermediary between the child and the sleep routine management. This intermediary layer uses natural language processing and mood detection to translate child's behaviors into appropriate system responses, enabling adaptive interaction while maintaining manageable system complexity through modular architecture.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If the device uses interchangeable robotic personalities, then the engagement and adaptability improve, but the device complexity increases

Engineering Contradiction:
Improveinterchangeable personalities for different routinesVSAvoidcomplexity of interchangeable personalities system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the personality system into modular, interchangeable components. Each robotic personality is a separate module that can be independently selected and activated based on the specific sleep routine or child's needs. This segmentation allows multiple personalities to coexist without increasing overall system complexity, as only one personality is active at a time and they can be swapped independently.

Inventive Principle:
Principle #1Segmentation

4Productivity

If the system provides gamified routines and interactive engagement, then sleep routine development improves, but the use of energy increases

Engineering Contradiction:
Improveeffectiveness of sleep routine developmentVSAvoidenergy consumption of interactive components
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The patent implements periodic, phased interaction patterns where intensive interactive elements (visual displays, auditory feedback, gamified elements) are activated only during specific phases of the sleep routine rather than continuously. This periodic activation provides sufficient engagement to develop sleep routines while significantly reducing overall energy consumption compared to continuous operation.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS20230201517A1Programmable interactive systems, methods and machine readable programs to affect behavioral patterns
Publication Date: 2023.06.29 RIZKALLA MICHAEL ADEL
  • US20230201517A1 patent drawing
  • US20230201517A1 patent drawing
  • US20230201517A1 patent drawing

AI summary

Implementations of a programmable interactive system to interact with a user to alter a user's behavioral patterns are provided. Such systems can include one or more of a processor, at least one input sensor operably coupled to the processor to sense at least one sensor input, at least one output device to output at least one stimulus to be observed by the user, a core unit to interact with the user, the core unit being operably coupled to the processor, and a non-transitory machine-readable medium embodying a set of machine readable instructions that, when executed by the processor, cause the system to detect one or more sensor inputs by way of the at least one sensor, analyze said at least one or more sensor inputs to identify a parameter describing the status of the user, and responsive to determining the parameter describing the status of the user, causing the at least one output device to change output of at least one stimulus that is observable by the user.