Progressive AR Token System for Pediatric Medical Distraction
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Solution Overview
Problem
Current technologies lack an effective augmented reality system that uses collectable tokens, such as cards, to distract and comfort children during invasive medical procedures while also memorializing their progress through serialized therapeutic procedures, with existing systems not widely used in serial medical treatments for children.
Innovation Solution
A series of collectable augmented reality (ARE) tokens, each with a unique visual identifier, that interact with a user electronic appliance to provide progressive and interoperable augmented reality content, including multimedia elements, allowing children to collect and combine cards for enhanced distraction and memento purposes during medical procedures.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a series of collectable ARE tokens with unique visual identifiers is implemented, then the ability to distract and comfort children during medical procedures is improved, but the device complexity increases
Solution Approach 1:
The system is divided into discrete collectable tokens (cards) with unique visual identifiers, each representing a specific augmented reality experience. This segmentation allows children to collect individual tokens while the system manages complexity through modular design, where each token is an independent unit that can be processed separately by the electronic appliance.
Solution Approach 2:
A server acts as an intermediary between the collectable tokens and the user electronic appliance. The server stores and manages the database of tokens and their associated augmented reality content, mediating the interaction between the physical tokens and the digital experience, thereby reducing the complexity burden on the user's device.
2Adaptability or versatility
If progressive augmented reality content is delivered through multiple cards, then the engagement and distraction effect is improved, but the loss of time for content delivery increases
Solution Approach 1:
The system pre-loads and caches augmented reality content on the server before the user needs it. When a child collects a card, the corresponding AR content is already prepared and ready for immediate delivery, reducing waiting time. The server proactively manages content availability based on anticipated card collections.
Solution Approach 2:
The system maintains continuous engagement by delivering augmented reality content in a sequential manner that matches the child's card collection progress. As children collect more cards, the AR experiences build upon previous ones, creating a continuous narrative that maintains engagement without requiring repeated loading or setup time.
3Adaptability or versatility
If a database storing unique visual identifiers and multi-media content is implemented, then the interoperability and progressive enhancement of ARE tokens is improved, but the use of energy for data storage and transmission increases
Solution Approach 1:
Instead of storing complete multi-media content on each physical token, the system uses unique visual identifiers on cards that reference content stored centrally in a database. The electronic appliance retrieves content by copying only the necessary data from the server, significantly reducing the energy required for storage on portable devices while maintaining full interoperability across different tokens.
Solution Approach 2:
The server-based database serves multiple functions: storing token identifiers, managing content delivery, tracking child progress, and enabling interoperability between different cards. This universal system reduces redundant data storage across multiple devices, lowering overall energy consumption while maintaining system-wide token interoperability.
Data Source
AI summary
An augmented reality system that provides multi-media presentations super-imposed on and presented with a series of augmented-reality enabled (“ARE”) tokens. An user electronic appliance, possessing a display screen, a camera, and a software application, takes an image of an ARE token. A unique visual identifier is associated with each ARE token. A multi-media presentation, including a video component, an audio component, and, optionally, a haptic component, is associated with unique visual identifier. When the software application detects an ARE token, it creates the unique visual identifier and transmits it to a remote server and database. The remote server and database transmits the multi-media presentation, in return. The user electronic appliance plays and presents the multi-media presentation. The multi-media presentation associated with each ARE token in a series can interact and interoperate with the multi-media presentation associated with each of the other ARE tokens in the series.


