Progressive Award Exclusivity for Player-Specific Gaming Sessions
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Solution Overview
Problem
Existing gaming systems fail to dynamically associate progressive awards with specific players, leading to static availability and potential player fatigue due to unavailability of awards.
Innovation Solution
A gaming system that temporarily associates progressive awards with specific players, allowing the award to be won only by that player during a period of exclusivity, and modifies system operation to prevent other players from winning during this time, using various modes of operation and user interface displays to maintain engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If progressive awards are made available to all players continuously, then player engagement is maintained through availability, but system efficiency decreases due to idle time and player fatigue
Solution Approach 1:
The patent implements dynamic award availability by transitioning from static continuous availability to time-limited exclusive association. The system dynamically associates progressive awards with specific players for predetermined periods, creating a living system that adapts its state based on timing and player interaction, thereby resolving the contradiction between maintaining engagement and improving efficiency.
Solution Approach 2:
The patent applies periodic action through predetermined periods of exclusivity. Awards are associated with players for specific time intervals, creating rhythmic cycles of availability and unavailability. This periodic structure maintains player interest through anticipation while allowing system reset and efficiency optimization between cycles.
2Productivity
If progressive awards are exclusively associated with specific players for limited periods, then system efficiency is optimized by reducing idle time, but award availability becomes restricted
Solution Approach 1:
The patent segments the player base and award availability into distinct groups and time periods. Instead of uniform continuous availability, the system divides award access into exclusive periods for specific players, allowing simultaneous segmentation of the gaming population. This enables efficient resource allocation while maintaining overall system versatility through multiple concurrent segments.
Solution Approach 2:
The system dynamically adjusts award availability based on player association periods. The adaptable nature is maintained through the ability to re-associate awards with different players after exclusivity periods expire, creating a dynamic allocation system that optimizes efficiency at any given moment while preserving long-term versatility.
3Device complexity
If the system maintains static award availability, then implementation is simple, but player fatigue increases due to unavailability
Solution Approach 1:
The patent introduces dynamic temporal parameters into the award system without fundamentally redesigning the core gaming architecture. By adding time-based exclusivity layers to existing progressive award structures, the system enhances engagement through variability while maintaining relatively simple implementation through incremental complexity addition.
Data Source
AI summary
Systems and methods that temporarily associate an award with a specific user such that during the temporary association, the award is only available to be won by that specific user.


