Progressive Award Exclusivity for Player-Specific Gaming Sessions

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Solution Overview

Problem

Existing gaming systems fail to dynamically associate progressive awards with specific players, leading to static availability and potential player fatigue due to unavailability of awards.

Innovation Solution

A gaming system that temporarily associates progressive awards with specific players, allowing the award to be won only by that player during a period of exclusivity, and modifies system operation to prevent other players from winning during this time, using various modes of operation and user interface displays to maintain engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If progressive awards are made available to all players continuously, then player engagement is maintained through availability, but system efficiency decreases due to idle time and player fatigue

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem efficiency
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent implements dynamic award availability by transitioning from static continuous availability to time-limited exclusive association. The system dynamically associates progressive awards with specific players for predetermined periods, creating a living system that adapts its state based on timing and player interaction, thereby resolving the contradiction between maintaining engagement and improving efficiency.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent applies periodic action through predetermined periods of exclusivity. Awards are associated with players for specific time intervals, creating rhythmic cycles of availability and unavailability. This periodic structure maintains player interest through anticipation while allowing system reset and efficiency optimization between cycles.

Inventive Principle:
Principle #19Periodic action

2Productivity

If progressive awards are exclusively associated with specific players for limited periods, then system efficiency is optimized by reducing idle time, but award availability becomes restricted

Engineering Contradiction:
Improvesystem efficiencyVSAvoidaward availability
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent segments the player base and award availability into distinct groups and time periods. Instead of uniform continuous availability, the system divides award access into exclusive periods for specific players, allowing simultaneous segmentation of the gaming population. This enables efficient resource allocation while maintaining overall system versatility through multiple concurrent segments.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts award availability based on player association periods. The adaptable nature is maintained through the ability to re-associate awards with different players after exclusivity periods expire, creating a dynamic allocation system that optimizes efficiency at any given moment while preserving long-term versatility.

Inventive Principle:
Principle #15Dynamics

3Device complexity

If the system maintains static award availability, then implementation is simple, but player fatigue increases due to unavailability

Engineering Contradiction:
Improvesystem complexityVSAvoidplayer engagement
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The patent introduces dynamic temporal parameters into the award system without fundamentally redesigning the core gaming architecture. By adding time-based exclusivity layers to existing progressive award structures, the system enhances engagement through variability while maintaining relatively simple implementation through incremental complexity addition.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250391244A1Temporarily associating an award with a specific user
Publication Date: 2025.12.25 INTERNATIONAL GAME TECHNOLOGY INC
  • US20250391244A1 patent drawing
  • US20250391244A1 patent drawing
  • US20250391244A1 patent drawing

AI summary

Systems and methods that temporarily associate an award with a specific user such that during the temporary association, the award is only available to be won by that specific user.