Progressive Award Segmentation for Gaming Engagement

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Solution Overview

Problem

Traditional progressive award systems in gaming devices often lead to jackpot fatigue, where players feel discouraged as only one player wins the progressive award, and the reset value can deflate players, leading to a decrease in engagement and interest in continuing to play.

Innovation Solution

A gaming system that maintains a progressive award with multiple trigger values, incrementing the displayed value multiple times before resetting, and allows simultaneous provision of the award to multiple players, creating a sense of camaraderie and maintaining player engagement by continuing to increment the value after a win.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a progressive award is provided to a player and then reset to an initial value, then the award pool can be replenished for future wins, but player engagement decreases due to jackpot fatigue and deflation

Engineering Contradiction:
Improveaward pool replenishmentVSAvoidplayer engagement
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The progressive award is segmented into multiple trigger values (first trigger value, second trigger value, third trigger value, etc.) rather than a single reset point. This allows the award to be provided at multiple incremental levels before resetting, maintaining player engagement while still replenishing the award pool through structured segments of the progression

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts the progressive award display and trigger conditions based on multiple predefined trigger values. The award progresses through multiple stages (first displayed incremented value, second displayed incremented value, etc.) before resetting, creating a dynamic player experience that maintains engagement while ensuring pool replenishment

Inventive Principle:
Principle #15Dynamics

2Productivity

If the progressive award value is incremented continuously, then player motivation increases, but the award pool depletes faster

Engineering Contradiction:
Improveplayer motivationVSAvoidaward pool depletion
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The continuous incrementation is segmented into discrete trigger values with specific provision points. The award pool depletion is distributed across multiple smaller provisions (at first trigger value, second trigger value, third trigger value) rather than one large provision, maintaining player motivation while managing pool depletion rate

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The award provision occurs periodically at predefined trigger values during the incrementation cycle. This periodic action maintains player motivation through visible progress and multiple win opportunities while controlling the overall depletion rate by spacing provisions throughout the progression rather than continuous depletion

Inventive Principle:
Principle #19Periodic action

3Reliability

If only one player can win the progressive award at a time, then the award value can accumulate to high levels, but other players experience jackpot fatigue

Engineering Contradiction:
Improveaward accumulationVSAvoidplayer engagement
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The single progressive award is segmented into multiple provision opportunities at different trigger values. Multiple players can experience wins from the same award progression (first player at first trigger value, second player at second trigger value, etc.), maintaining engagement while the award continues to accumulate toward higher levels before final reset

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The progressive award mechanism serves multiple functions simultaneously: it accumulates value for high-level wins, provides multiple smaller provision opportunities to different players, and maintains engagement through visible progression. One award pool serves multiple players and multiple provision levels, eliminating the limitation of single-player wins

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9799167B2Gaming system and method for providing a progressive award multiple times before resetting the displayed value of the provided progressive award
Publication Date: 2017.10.24 INTERNATIONAL GAME TECHNOLOGY INC
  • US9799167B2 patent drawing
  • US9799167B2 patent drawing
  • US9799167B2 patent drawing

AI summary

A gaming system which maintains a progressive award that is associated with a plurality of different progressive award trigger values or progressive award hit values. In such embodiments, the displayed value of the progressive award does not reset to a reset value or reset amount until the displayed value of that progressive award has incremented to each of the plurality of progressive award hit values associated with that progressive award. In these embodiments, the gaming system provides a plurality of displayed incremented values of a progressive award a plurality of times before the displayed value of that progressive award is reset to the reset value.