Progressive Game System with Dynamic Prize Pool Trigger

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Solution Overview

Problem

Electronic sweepstakes games fail to maintain player engagement, as they lack interactive and engaging elements, leading to a decline in player interest and participation.

Innovation Solution

A computer-implemented method that allows players to play a first game associated with a first prize pool and initiates a second game with a second prize pool when it reaches a predetermined amount, enabling concurrent play and eligibility based on specific criteria such as timely submissions, average bet amounts, or account balances, with the second game terminating when a timer counts down to zero or the prize pool decrements to zero.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If electronic sweepstakes games are implemented, then players can reveal prizes through visually pleasing displays, but player engagement is not maintained

Engineering Contradiction:
Improveimplementation of electronic sweepstakes gameVSAvoidplayer engagement
Core Design Contradiction:
Ease of manufactureVSProductivity

Solution Approach 1:

The system dynamically transitions between a first game mode and a second progressive game mode. The second game is triggered when the prize pool reaches a predetermined amount, creating dynamic changes in game availability and excitement levels to maintain player engagement

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The progressive second game operates in periodic sessions with predetermined start times and duration. This periodic structure creates anticipation and excitement cycles, with the game being available only during specific time windows when the prize pool threshold is met

Inventive Principle:
Principle #19Periodic action

2Productivity

If a second progressive game is initiated when the prize pool reaches a predetermined amount, then player engagement is enhanced, but game complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidgame structure
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The gaming system is segmented into two distinct but related games: a first continuously available game and a second progressive game triggered by prize pool thresholds. This segmentation allows each game to have its own rules and mechanics while maintaining overall system coherence

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The same gaming platform and interface are used for both the first and second games, allowing the system to serve multiple functions without requiring entirely separate infrastructure. Players interact with both games through the same terminal interface

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If the second game is played concurrently with the first game, then player interest is maintained, but eligibility determination becomes more complex

Engineering Contradiction:
Improveplayer interestVSAvoideligibility determination
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system pre-determines eligibility criteria for the second game, including requirements such as submitting a first game play request within a predefined time period, maintaining average bet amounts, or having minimum account balances. These criteria are established in advance and automatically evaluated

Inventive Principle:
Principle #10Preliminary action

4Loss of time

If the second game terminates when the timer counts down to zero or the prize pool decrements to zero, then game duration is controlled, but flexibility in game length is reduced

Engineering Contradiction:
Improvegame duration controlVSAvoidgame length flexibility
Core Design Contradiction:
Loss of timeVSAdaptability or versatility

Solution Approach 1:

The second game operates with dynamic termination conditions based on real-time prize pool levels and timer countdowns. The game duration adapts automatically based on player participation and prize distribution, rather than being fixed in advance

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12154411B2Systems and method of playing a progressive game
Publication Date: 2024.11.26 EPIC TECH INC
  • US12154411B2 patent drawing
  • US12154411B2 patent drawing
  • US12154411B2 patent drawing

AI summary

This disclosure describes systems, methods, and computer-readable media related playing a progressive game. In some embodiments, at least one request may be received from a player to play a first game associated with a first prize pool. Play of the first game may be facilitated on at least one networked terminal based at least in part on receiving the at least one request from the player to play the first game. Play of a second game associated with a second prize pool on the at least one networked terminal may be initiated. The second game may be initiated in response to the second prize pool reaching a predetermined amount.