Progressive Lens Simulator System for Patient-Centric Design

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Solution Overview

Problem

Current methods for prescribing progressive lenses lack patient-centric, modern optoelectronic technologies, leading to inadequate simulation of progressive lens experiences before purchase, incomplete data collection, and inefficient lens design optimization, resulting in high return rates and suboptimal patient satisfaction.

Innovation Solution

A Progressive Lens Simulator system that includes an Eye Tracker, Off-Axis Progressive Lens Simulator, and Axial Power-Distance Simulator, allowing patients to interactively explore and test progressive lens designs with both eyes, using modern optoelectronic technology and artificial intelligence to gather extensive data for optimal lens design.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional analog optical systems are used for lens prescription, then the system is simple and well-established, but it cannot provide comprehensive progressive lens simulation before purchase

Engineering Contradiction:
Improveprogressive lens simulation capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a virtual copy of the progressive lens experience through computer-generated simulations. The system renders images through simulated progressive lens optics, allowing patients to experience the actual visual effects before purchase without requiring physical lens prototypes or complex optical benches.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces traditional mechanical optical systems with computer-generated imagery and software-based optical simulations. Instead of using physical lenses and mechanical adjustment devices, the system uses algorithms to simulate light propagation through progressive lenses and renders the visual experience digitally.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If only two distances (near and distance) are tested, then the testing process is quick and simple, but it does not capture patient's unique usage patterns at multiple distances

Engineering Contradiction:
Improvemulti-distance vision testingVSAvoidtesting time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent implements dynamic distance adjustment where the simulated viewing distance changes continuously based on patient feedback and usage patterns. The system can dynamically transition between near, intermediate, and far viewing distances, and adjust the simulation parameters in real-time to match the patient's actual visual needs and activities.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If eyes are tested individually by blocking one eye, then the testing procedure is simplified, but it misses binocular coordination and vergence effects

Engineering Contradiction:
Improvebinocular vision simulationVSAvoidtesting system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a unified simulation environment that simultaneously handles monocular and binocular vision testing. The same system can test each eye individually when needed, or both eyes together to evaluate binocular coordination, vergence, and stereopsis, making the system universally applicable to different testing requirements without needing separate dedicated devices.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Manufacturing precision

If progressive lens prescriptions are under-defined with only 2-3 parameters, then the prescription process is fast, but the lens design optimization cannot achieve true optimality

Engineering Contradiction:
Improvelens design optimization accuracyVSAvoidprescription determination time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The patent implements iterative feedback loops where patient responses to simulated lens experiences are continuously fed back into the optimization algorithm. The system adjusts lens parameters based on patient feedback about visual comfort, clarity, and preference, gradually converging on optimal designs that truly match patient needs rather than relying on limited initial parameters.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent performs preliminary simulations and optimizations before final lens manufacturing. The system pre-evaluates multiple lens design options through virtual simulations, identifies the most promising candidates, and prepares optimized prescriptions in advance, reducing the need for multiple return visits and adjustments.

Inventive Principle:
Principle #10Preliminary action

5Manufacturing precision

If more parameters are determined through additional tests, then lens design accuracy improves, but treatment time per patient increases

Engineering Contradiction:
Improvelens prescription accuracyVSAvoidpatients per hour
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent enables patients to actively participate in their own vision assessment by providing real-time feedback during the simulation. Patients can indicate their visual preferences and comfort levels directly, reducing the need for extensive optometrist-led testing procedures and allowing the system to gather comprehensive data more efficiently.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11241151B2Central supervision station system for Progressive Lens Simulators
Publication Date: 2022.02.08 NEWTON INC
  • US11241151B2 patent drawing
  • US11241151B2 patent drawing
  • US11241151B2 patent drawing

AI summary

A Progressive Lens Simulator comprises an Eye Tracker, for tracking an eye axis direction to determine a gaze distance, an Off-Axis Progressive Lens Simulator, for generating an Off-Axis progressive lens simulation; and an Axial Power-Distance Simulator, for simulating a progressive lens power in the eye axis direction. The Progressive Lens Simulator can alternatively include an Integrated Progressive Lens Simulator, for creating a Comprehensive Progressive Lens Simulation. The Progressive Lens Simulator can be Head-mounted. A Guided Lens Design Exploration System for the Progressive Lens Simulator can include a Progressive Lens Simulator, a Feedback-Control Interface, and a Progressive Lens Design processor, to generate a modified progressive lens simulation for the patient after a guided modification of the progressive lens design. A Deep Learning Method for an Artificial Intelligence Engine can be used for a Progressive Lens Design Processor. Embodiments include a multi-station system of Progressive Lens Simulators and a Central Supervision Station.