Progressive Risk Mini-Game Reward Mechanism

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Solution Overview

Problem

Existing computer games lack effective mechanisms to incentivize players to participate in additional gameplay beyond initial purchases, leading to reduced engagement and revenue opportunities.

Innovation Solution

Implementing a mini-game system where players can opt to participate in a progress-risk mini-game in exchange for greater rewards, allowing them to risk their initial rewards for additional stages with higher rewards, thereby increasing engagement and player participation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If players receive initial rewards after purchase, then player satisfaction is improved, but player engagement and continued participation deteriorate

Engineering Contradiction:
Improveplayer satisfactionVSAvoidplayer engagement
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The system dynamically adjusts player rewards and engagement opportunities based on their participation in progressive mini-games. Players can choose to risk their initial rewards for potentially greater rewards, creating a dynamic feedback loop that maintains both satisfaction and engagement. The mini-game stages provide evolving challenges and reward structures that adapt to player performance.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the reward parameters by introducing a risk-reward mechanism where initial rewards can be risked for greater potential rewards. This transforms the static reward structure into a dynamic one where reward magnitude and probability change based on player choices and mini-game performance, thereby maintaining engagement while preserving satisfaction through controlled risk.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If players are given choice to risk rewards, then player engagement is improved, but player loss increases

Engineering Contradiction:
Improveplayer engagementVSAvoidplayer loss
Core Design Contradiction:
ProductivityVSLoss of substance

Solution Approach 1:

Players can choose to risk only a portion of their initial rewards rather than all rewards at once. The progressive mini-game structure allows players to engage with multiple stages, where each stage presents a controlled risk opportunity. This partial action approach maintains engagement through choice while limiting potential losses to manageable amounts.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system provides continuous feedback to players about their risk exposure and potential rewards at each mini-game stage. This feedback mechanism allows players to make informed decisions about whether to risk their rewards, creating a transparent risk-reward relationship that maintains engagement while preventing excessive losses through player awareness and control.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10507380B2Multi-stage progressive risk mini game
Publication Date: 2019.12.17 ZYNGA INC
  • US10507380B2 patent drawing
  • US10507380B2 patent drawing
  • US10507380B2 patent drawing

AI summary

A method of rewarding players for performing actions with respect to computer-implemented games is disclosed. An action by a user with respect to a computer game is detected. It is identified that the performing of the action by the user qualifies the user to participate in a mini game, the mini game having a plurality of stages. A reward to associate with a winning by the user of a stage of the plurality of stages is determined. The winning by the user of the stage of the plurality of stages is detected. Under certain circumstances, the user is provided with an option to participate in the additional stage of the plurality of stages in exchange for the user not receiving the reward, the additional stage of the plurality of stages being associated with an additional reward, the additional reward being greater than the reward.