Progressive Time Limit Gaming System for Card Decision Pressure

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Solution Overview

Problem

Traditional poker games like Five Card Draw lack variety and excitement, leading to player fatigue due to repetitive gameplay and insufficient challenge, especially in terms of decision-making pressure and time constraints.

Innovation Solution

A gaming system that progressively decreases the time players have to make card-holding decisions in a series of draw poker games, creating increased pressure and excitement by limiting the time for each subsequent hand, with the option to end the game sequence upon achieving a winning combination above a certain level or reaching a designated number of hands.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional poker games are played with standard time limits, then players have sufficient time to make decisions, but player engagement and excitement are insufficient

Engineering Contradiction:
Improvedecision-making timeVSAvoidplayer engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent applies dynamics by making the time limit a variable parameter that changes throughout the game. The time limit starts at an initial value and progressively decreases with each subsequent hand, creating a dynamic playing environment that adapts to maintain player engagement while preserving decision-making capability in early rounds.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements parameter changes by systematically modifying the time limit parameter. The time limit is changed from a static value to a decreasing sequence of values, where each subsequent hand has a shorter time limit than the previous one, thereby intensifying player engagement without completely removing decision-making time.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If progressive time decrease is implemented to increase excitement, then player engagement improves, but decision-making pressure becomes excessive

Engineering Contradiction:
Improveplayer engagementVSAvoiddecision-making pressure
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The dynamic time limit structure allows the system to balance engagement and pressure by adjusting the rate of time decrease. The progressive reduction creates increasing pressure that maintains engagement, while the gradual nature of the decrease ensures players never face completely insurmountable time constraints.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent applies periodic action through the structured sequence of hands with decreasing time limits. Each hand represents a periodic cycle where the time limit parameter is reduced by a predetermined amount, creating a rhythm of increasing pressure that maintains engagement while providing regular decision-making opportunities.

Inventive Principle:
Principle #19Periodic action

3Adaptability or versatility

If multiple sequential hands are played, then game variety and excitement increase, but game duration becomes excessive

Engineering Contradiction:
Improvegame varietyVSAvoidgame duration
Core Design Contradiction:
Adaptability or versatilityVSDuration of action of moving object

Solution Approach 1:

The dynamic time limit structure efficiently manages game duration by compressing the time available for subsequent hands. This allows multiple sequential hands to be played, increasing game variety, while the decreasing time limits ensure that the total game duration remains manageable and engaging rather than excessive.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent applies skipping by progressively reducing the time allocated to each subsequent hand. This allows the game to move through multiple hands efficiently, with later hands played more quickly than earlier ones, thereby increasing game variety while preventing excessive overall duration.

Inventive Principle:
Principle #21Skipping (Rushing through)

Data Source

PatentUS10058772B2Gaming system, gaming device and method providing a group of timed games
Publication Date: 2018.08.28 INTERNATIONAL GAME TECHNOLOGY INC
  • US10058772B2 patent drawing
  • US10058772B2 patent drawing
  • US10058772B2 patent drawing

AI summary

The gaming system, gaming device and gaming method provides a plurality of sequential player events in which the player must take an action in a designated period of time and where the player has less time to take the action in each subsequent event.