Projected Sports Matchups for Fast Skill-Based Bingo Gaming
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Solution Overview
Problem
Existing sports wagering and fantasy sports systems are not accessible to casual fans and do not meet the requirements for Class II gaming, lacking fast-paced, skill-based activities that integrate well with sports events.
Innovation Solution
A computer-implemented system that facilitates skill-based and chance-based gaming activities, including event bingo games, by using a risk management platform to manage and monitor games of skill and chance, determining user eligibility, serving game cards with risk units, estimating sales volume, and dispensing fixed odds payouts based on event outcomes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional fantasy sports are used to increase fan interest, then fan engagement is improved, but the time commitment required makes it difficult for casual fans to participate
Solution Approach 1:
The fantasy sports activity is segmented into discrete bingo cards with specific winning patterns, allowing players to participate in focused, time-limited rounds rather than committing to entire fantasy leagues. Each bingo card represents a self-contained gaming unit that can be played independently.
Solution Approach 2:
The system uses disposable bingo cards with fixed odds payouts that are resolved quickly. Each card is a single-use gaming element that provides immediate gratification without requiring long-term investment in fantasy team management, making it accessible to casual fans.
2Reliability
If class II bingo games are used to satisfy gaming requirements, then regulatory compliance is achieved, but the traditional random number output format lacks engagement for sports fans
Solution Approach 1:
The system merges class II bingo game structure with fantasy sports scoring by integrating event outcomes into the bingo card framework. The bingo cards incorporate sports event results while maintaining the random number generation and array format required for class II compliance, creating a hybrid that satisfies both regulatory and engagement requirements.
Solution Approach 2:
The bingo card system serves multiple functions simultaneously: it provides the random number output array format required for class II regulatory compliance, incorporates fantasy sports scoring mechanisms for fan engagement, and enables fixed odds payouts for immediate resolution. This multi-functionality resolves the contradiction between compliance and engagement.
3Productivity
If fixed odds payouts are implemented, then immediate resolution and fan engagement are improved, but risk management complexity increases
Solution Approach 1:
The system determines fixed odds payouts in advance before the bingo game is played, based on pre-calculated probability distributions and risk parameters. This preliminary determination of payouts simplifies risk management by establishing all financial obligations beforehand, allowing immediate resolution without complex real-time calculations.
Solution Approach 2:
The system uses parameter changes in the probability distribution and risk unit selection to manage payout complexity. By adjusting parameters such as the number of risk units, winning pattern requirements, and odds multipliers, the system can control risk exposure while maintaining fast resolution and fan engagement.
Data Source
AI summary
Embodiments of the present disclosure enable system(s) and method(s) for creating and deploying an electronic skill-based activity, including implementing a matchup tool to determine a projected performance score for participants in real-world events based at least in part on historical performance data of each participant. The matchup tool creates suggested matchups for inclusion in a skill-based game by selecting, for each suggested matchup, at least two components, formed from one or more participants, expected to produce substantially similar scores in the skill-based game based on the projected performance score of each participant. The matchup tool renders for display to a game operator the suggested matchups to enable the game operator to interactively select suggested matchups for inclusion within the skill-based game. The matchup tool transmits the selected matchup to presentation devices of users to enable the users to interactively select components as predicted winning components of the skill-based game.


