Projectile Animation Viewpoint Switching for Seamless Slow Motion
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Solution Overview
Problem
Current animation processing technologies fail to effectively capture strong visual impacts during high-speed object movements, resulting in poor slow motion effects due to switching delays.
Innovation Solution
A method and apparatus that calculate the projection trajectory of a projectile to a target, switch the viewpoint to the projectile for slow-motion tracking, and then to the target at a preset time before impact, allowing for seamless slow-motion playback of the projectile's flight and hitting animation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Speed
If simple slow motion processing is used to reduce frame rate, then the photographed object's movement is slowed down, but switching delays occur and strong visual impacts cannot be captured
Solution Approach 1:
The patent predicts the projectile's trajectory and pre-determines the optimal switching timing before the actual event occurs. By calculating the projection trajectory in advance and setting the switching time based on predicted impact timing, the system eliminates switching delays and ensures seamless transition to slow-motion playback at the precise moment of visual impact.
2Adaptability or versatility
If viewpoint switching is performed during high-speed movement, then different perspectives can be shown, but switching delays cause missed visual impacts
Solution Approach 1:
The system predicts the projectile's trajectory and pre-calculates the optimal viewpoint switching timing based on the predicted impact time. This allows the viewpoint to be switched precisely when needed without delay, maintaining adaptability while eliminating timing delays.
Solution Approach 2:
The patent uses real-time monitoring of projectile position and trajectory prediction to dynamically adjust viewpoint switching timing. By continuously feedbacking on the projectile's actual movement versus predicted trajectory, the system optimizes switching moments to capture strong visual impacts without delay.
Data Source
AI summary
A method, apparatus, and non-transitory computer-readable medium for display processing are provided. A projection trajectory of a projectile to a target is calculated. The projectile is moved to the target when the calculated projection trajectory satisfies a shooting condition. A current viewpoint is switched to a viewpoint from the projectile, and a first animation in which the projectile is tracked is played in slow motion. The viewpoint from the projectile is then switched to a viewpoint from the target at a preset time prior to when the projectile hits the target. A second animation is subsequently played in which the target is hit by the projectile.


