Projectile Animation Viewpoint Switching for Seamless Slow Motion

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Solution Overview

Problem

Current animation processing technologies fail to effectively capture strong visual impacts during high-speed object movements, resulting in poor slow motion effects due to switching delays.

Innovation Solution

A method and apparatus that calculate the projection trajectory of a projectile to a target, switch the viewpoint to the projectile for slow-motion tracking, and then to the target at a preset time before impact, allowing for seamless slow-motion playback of the projectile's flight and hitting animation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If simple slow motion processing is used to reduce frame rate, then the photographed object's movement is slowed down, but switching delays occur and strong visual impacts cannot be captured

Engineering Contradiction:
Improveframe rateVSAvoidswitching delay
Core Design Contradiction:
SpeedVSLoss of time

Solution Approach 1:

The patent predicts the projectile's trajectory and pre-determines the optimal switching timing before the actual event occurs. By calculating the projection trajectory in advance and setting the switching time based on predicted impact timing, the system eliminates switching delays and ensures seamless transition to slow-motion playback at the precise moment of visual impact.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If viewpoint switching is performed during high-speed movement, then different perspectives can be shown, but switching delays cause missed visual impacts

Engineering Contradiction:
Improveviewpoint switchingVSAvoidswitching delay
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system predicts the projectile's trajectory and pre-calculates the optimal viewpoint switching timing based on the predicted impact time. This allows the viewpoint to be switched precisely when needed without delay, maintaining adaptability while eliminating timing delays.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent uses real-time monitoring of projectile position and trajectory prediction to dynamically adjust viewpoint switching timing. By continuously feedbacking on the projectile's actual movement versus predicted trajectory, the system optimizes switching moments to capture strong visual impacts without delay.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10769833B2Method and apparatus for processing display of resource in animation, and terminal
Publication Date: 2020.09.08 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US10769833B2 patent drawing
  • US10769833B2 patent drawing
  • US10769833B2 patent drawing

AI summary

A method, apparatus, and non-transitory computer-readable medium for display processing are provided. A projection trajectory of a projectile to a target is calculated. The projectile is moved to the target when the calculated projection trajectory satisfies a shooting condition. A current viewpoint is switched to a viewpoint from the projectile, and a first animation in which the projectile is tracked is played in slow motion. The viewpoint from the projectile is then switched to a viewpoint from the target at a preset time prior to when the projectile hits the target. A second animation is subsequently played in which the target is hit by the projectile.