Projectile Game Platform With Top-Hole Containers for Varied Scoring

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Solution Overview

Problem

Existing game systems do not provide a platform with containers that allow projectiles to be received through holes in a top wall, limiting gameplay variety and scoring options.

Innovation Solution

A platform with an inclined playing surface featuring containers with holes in the top wall, allowing projectiles to be received and scored based on their landing position, and including different types of projectiles with varying mechanical properties for diverse gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If projectiles are received in containers without holes in the top wall, then the structure is simple, but gameplay variety and scoring options are limited

Engineering Contradiction:
Improvegameplay varietyVSAvoidcontainer structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The container structure is segmented into multiple functional components: the container body, the top wall with holes, and the receptacles positioned at different locations. This segmentation allows projectiles to be received through multiple pathways (top wall holes and side openings), creating varied scoring opportunities while maintaining a relatively simple overall structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The container design adds a vertical dimension to projectile reception by incorporating holes in the top wall, in addition to traditional side openings. This multi-dimensional reception approach enables projectiles to be scored from different angles and trajectories, significantly increasing gameplay variety without substantially increasing structural complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If all projectiles have the same mechanical properties, then the system is simple, but strategic play and team competition are reduced

Engineering Contradiction:
Improvestrategic playVSAvoidprojectile variety
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Different projectiles are assigned different local qualities in terms of mechanical properties (weight, size, material composition). These variations in projectile characteristics allow players to strategically select specific projectiles for different gameplay situations and target different container types, enabling deeper strategic play while maintaining simple projectile designs.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system utilizes parameter changes in projectile properties (mass, diameter, material density) to create distinct projectile types. Each parameter variation affects the projectile's trajectory, landing behavior, and optimal target selection, providing strategic depth without requiring complex projectile mechanisms or activation systems.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12558600B2Game system for a projectile launching game
Publication Date: 2026.02.24 MILLER KEITH
  • US12558600B2 patent drawing
  • US12558600B2 patent drawing
  • US12558600B2 patent drawing

AI summary

A game system for playing a game in which players launch projectiles by throwing them or striking them with a club in attempt to land the projectiles in particular zones to score points includes a platform and a plurality of containers positioned on the platform. Each container has a hole extending downwardly into the container which has a size such that each projectile is receivable alternately into each of the containers through the associated hole.