Projectile Tracking for Immersive Sports Simulation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional sports simulation systems provide a realistic experience but lack an enhanced multiplayer feature, failing to fully immerse players in interactive and dynamic sports scenarios.

Innovation Solution

A sports simulation system comprising a projectile tracking apparatus, a controller with actuatable buttons, and a processing stage that calculates the trajectory of a launched projectile into a three-dimensional sports scene, allowing for the manipulation of animated objects based on control signals to generate updated image data reflecting the projectile's simulation and sports results.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional sports simulation systems are used, then a realistic sports experience is provided, but multiplayer engagement and interactivity are limited

Engineering Contradiction:
Improvemultiplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system is divided into distinct functional modules: projectile tracking apparatus for detecting projectile motion, controller for receiving player inputs, and processing stage for calculating trajectories and generating updated image data. This segmentation allows multiple players to interact independently while maintaining system manageability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The processing stage performs multiple functions: calculating projectile trajectory, determining control commands for animated objects based on controller signals, and generating updated image data that combines both elements. This multi-functionality enables enhanced multiplayer interaction without requiring separate dedicated systems for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Measurement precision

If projectile tracking and trajectory calculation are implemented, then simulation accuracy is improved, but processing complexity increases

Engineering Contradiction:
Improvetrajectory accuracyVSAvoidprocessing complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent combines trajectory calculation and animated object control determination into a single processing stage that receives data from the projectile tracking apparatus. This integration reduces overall system complexity while maintaining the precision needed for accurate trajectory simulation.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The processing stage acts as an intermediary between the projectile tracking apparatus and the display system. It receives raw tracking data, calculates trajectories, determines control commands for animated objects based on controller inputs, and generates updated image data, thereby simplifying the interface between detection and presentation components.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If real-time trajectory calculation and animated object manipulation are performed, then interactivity is enhanced, but computational load increases

Engineering Contradiction:
ImproveinteractivityVSAvoidcomputational power
Core Design Contradiction:
Ease of operationVSPower

Solution Approach 1:

The system pre-calculates trajectories based on detected projectile motion and pre-determines control commands for animated objects based on controller inputs. This preliminary processing allows for smooth real-time interaction without excessive computational burden during the actual gameplay moment.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The processing stage dynamically adjusts its operations based on incoming data from the projectile tracking apparatus and controller signals. It continuously calculates updated image data that reflects both the projectile trajectory and the state of animated objects, optimizing computational resources based on real-time game state.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11103783B2Sports simulation system
Publication Date: 2021.08.31 INTERACTIVE SPORTS TECH
  • US11103783B2 patent drawing
  • US11103783B2 patent drawing
  • US11103783B2 patent drawing

AI summary

A sports simulation system comprises a projectile tracking apparatus configured to detect a projectile traveling through a projectile tracking region towards a display surface, a controller comprising one or more actuatable buttons, each actuatable button configured to communicate one or more control signals in response to actuation thereof, and at least one processing stage configured to receive data from the projectile tracking apparatus and determine three-dimensional positions, velocity and acceleration of a detected launched projectile traveling through said projectile tracking region, the three-dimensional positions, velocity and acceleration used by said at least one processing stage to calculate a trajectory of said launched projectile into a three-dimensional sports scene, receive one or more control signals from the controller and determine one or more control commands of one or more animated objects based on the one or more control signals, and use said calculated trajectory and said one or more control commands to generate updated image data including a simulation of said launched projectile into said three-dimensional sports scene and manipulate one or more animated objects associated with said three-dimensional sports scene, the updated image data associated with a sports result.