Projection System for Interactive Game Environment
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Conventional interactive displays often discourage social interaction, as they limit the type of engagement and communication that circle games provide, which are essential for fostering human relationships and social development.
Innovation Solution
An interactive game environment image is projected onto a surface, allowing users to interact with virtual objects and physical game pieces within the projected space, enabling complex interactivity scenarios through direct interaction or input devices, and accommodating multiple users simultaneously.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional interactive displays are used, then user input and interaction are enabled, but social interaction and communication are discouraged
Solution Approach 1:
The patent transitions from conventional two-dimensional flat displays to three-dimensional volumetric displays that extend into physical space. This dimensional change allows multiple users to physically gather around and interact with the display from different angles and positions, restoring the social interaction dynamics of circle games while maintaining digital interactivity.
Solution Approach 2:
The system combines multiple functions into a single display system: it provides traditional 2D display functionality, 3D volumetric visualization, multi-user physical interaction zones, and wireless input capabilities. This multi-functionality allows the display to serve both individual computational tasks and group social activities simultaneously.
2Adaptability or versatility
If three dimensional images are projected, then immersive game experiences are enhanced, but device complexity increases
Solution Approach 1:
The patent introduces a spatial mapping system that acts as an intermediary between the projection system and the physical environment. This mediator captures the geometry and characteristics of the projection surface, enabling the system to adapt 3D content to various surfaces and environments without requiring complex custom hardware for each setup scenario.
Solution Approach 2:
The system creates virtual copies of physical game pieces and objects within the 3D displayed environment. These virtual replicas can be manipulated through wireless input devices, allowing users to interact with digital representations of physical objects, thereby reducing the need for complex physical-mechanical systems while maintaining tactile engagement.
Data Source
AI summary
The projection of an interactive game environment image on one or more surfaces. The interactive game environment image may be a three dimensional image, or may be two dimensional. Data is received that represents virtual objects that are spatially positioned in virtual space. An image is then projected on the substantially horizontal surface that includes a visual representation of all or a portion of the virtual space including one or more of the virtual objects. The system may then detect user interaction with the projected visualized representation of the virtual space, and in response thereto, change the projected visualized representation.


