Prop-Based Inter-Account Interaction in Virtual Battle Interfaces

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Solution Overview

Problem

Current multiplayer online battle arena (MOBA) games lack efficient inter-account interaction methods, limiting the richness and efficiency of human-computer interaction during virtual battles.

Innovation Solution

An inter-account interaction method and apparatus that displays a battle preparation interface with icons representing different accounts, allowing users to select and use interactive props, which trigger special effect animations to visually represent interactions between accounts without relying on chat channels, enhancing interaction efficiency and richness.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional chat channels are used for inter-account interaction, then communication can be established, but interaction efficiency is low and interaction manners are limited

Engineering Contradiction:
Improveinteraction efficiencyVSAvoidinteraction system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces the text-based chat channel mechanism with a visual prop-based interaction system. Instead of using chat interfaces requiring text input and processing, the system uses graphical props that can be directly selected and sent between accounts, substituting mechanical text communication with visual object-based interaction.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces interactive props as intermediary objects between accounts. These props serve as mediators that carry interaction intent from one account to another, replacing direct chat communication with indirect prop-based communication that is more intuitive and efficient.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If chat channels are used for interaction, then accounts can communicate, but interaction richness is limited

Engineering Contradiction:
Improveinteraction richnessVSAvoidtime for interaction
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent pre-prepares multiple types of interactive props before interaction occurs. Different prop types (emoticons, gifts, decorations) are readily available in the prop selection area, allowing users to immediately select and send appropriate interaction items without needing to type or search, thus enriching interaction while saving time.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements dynamic prop selection and sending capabilities where users can quickly switch between different prop types based on interaction context. The system dynamically responds to user selections by displaying appropriate special effect animations, making the interaction both rich and efficient.

Inventive Principle:
Principle #15Dynamics

3Productivity

If prop-based interaction system is implemented, then interaction efficiency and richness are improved, but system complexity increases

Engineering Contradiction:
Improveinter-account interaction efficiencyVSAvoidprop selection and animation system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent segments the interaction system into distinct functional modules: prop display area, prop selection area, animation playing area, and special effect resource management. This segmentation allows each module to handle specific tasks independently, improving overall system efficiency while managing complexity through modular design.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent uses special effect animations as visual copies or representations of prop interactions. Instead of complex real-time physics simulations, the system employs pre-designed animation copies that efficiently represent interaction outcomes, reducing computational complexity while maintaining visual richness.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20240355025A1Inter-account interaction method and apparatus, computer device, and storage medium
Publication Date: 2024.10.24 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20240355025A1 patent drawing
  • US20240355025A1 patent drawing
  • US20240355025A1 patent drawing

AI summary

This application provides an inter-account interaction method performed by a computer device. The method includes: displaying a battle preparation interface of a virtual battle, the battle preparation interface comprising a first icon representing a first account associated with the computer device and at least one second icon representing an account other than the first account; in response to a trigger operation on one of the at least one second icon as a target icon, displaying a prop selection area on the battle preparation interface and at least one interactive prop owned by the first account in the prop selection area; and in response to a selection of one of the at least one interactive prop as a target interactive prop, playing a target special effect animation of transmitting a special effect resource of the target interactive prop pointing from the first icon to the target icon.