Proposal Neural Network for Amortized Q-Learning Action Selection

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Solution Overview

Problem

Traditional Q-learning techniques are computationally intensive and resource-consuming when dealing with large or continuous action spaces in reinforcement learning systems, making them infeasible for complex tasks such as robotic control.

Innovation Solution

The implementation of a proposal neural network that generates probability distributions over possible actions, allowing for the evaluation of only a subset of actions using the Q network, thereby reducing computational resources and latency while maintaining effective performance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If traditional Q-learning techniques are used to select actions from large or continuous action spaces, then the agent can perform reinforcement learning tasks, but the computational resources consumed and latency increase significantly

Engineering Contradiction:
Improveaction selection efficiencyVSAvoidcomputational resources consumed
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

A proposal network is introduced as an intermediary component that generates proposed actions based on the current state. This proposal network acts as a mediator between the state representation and the Q-network, filtering and prioritizing actions before they are evaluated by the Q-network, thereby reducing the computational burden of evaluating all possible actions in large or continuous action spaces

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

Instead of evaluating all possible actions in the action space, the system evaluates only a subset of actions that are proposed by the proposal network. This partial evaluation approach maintains sufficient performance while dramatically reducing the number of actions that need to be processed, thus lowering computational resource consumption

Inventive Principle:
Principle #16Partial or excessive action

2Reliability

If maximization over all possible actions is performed repeatedly for action selection and parameter updates, then the Q-network can accurately determine optimal actions, but the computational intensity and resource consumption increase significantly

Engineering Contradiction:
Improveaction selection accuracyVSAvoidcomputational complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The proposal network serves as an intermediary that generates a manageable subset of candidate actions based on the current state. This intermediary layer reduces the complexity of the maximization operation by pre-filtering actions before they reach the Q-network for evaluation, thereby maintaining action selection accuracy while reducing computational complexity

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The action evaluation process is segmented into two stages: first, the proposal network generates a subset of candidate actions; second, the Q-network evaluates only these proposed actions. This segmentation divides the complex task of evaluating all possible actions into manageable parts, reducing overall computational complexity while maintaining reliability

Inventive Principle:
Principle #1Segmentation

3Loss of time

If a single forward pass through the Q-network is performed to generate Q values for all actions, then latency is reduced, but the approach becomes infeasible when the action space is large or continuous

Engineering Contradiction:
ImprovelatencyVSAvoidapplicability to large action spaces
Core Design Contradiction:
Loss of timeVSAdaptability or versatility

Solution Approach 1:

The proposal network acts as an intermediary that adapts the action space to a manageable size by generating a subset of proposed actions. This allows the system to maintain low latency by evaluating only these proposed actions rather than all possible actions, making the approach feasible for large or continuous action spaces while preserving speed

Inventive Principle:
Principle #24Intermediary (Mediator)

4Productivity

If the number of actions evaluated using the Q-network is reduced, then computational resources and latency are reduced, but the performance may be compromised

Engineering Contradiction:
Improvecomputational efficiencyVSAvoidperformance
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The proposal network is trained using feedback from the Q-network evaluations. The Q-values of proposed actions are used to update the proposal network's parameters, allowing it to learn which actions are most likely to be optimal. This feedback mechanism ensures that the reduced set of evaluated actions remains representative of the full action space, maintaining performance while improving efficiency

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20240160901A1Controlling agents using amortized q learning
Publication Date: 2024.05.16 GDM HOLDING LLC
  • US20240160901A1 patent drawing
  • US20240160901A1 patent drawing
  • US20240160901A1 patent drawing

AI summary

Methods, systems, and apparatus, including computer programs encoded on computer storage media, for training a neural network system used to control an agent interacting with an environment. One of the methods includes receiving a current observation; processing the current observation using a proposal neural network to generate a proposal output that defines a proposal probability distribution over a set of possible actions that can be performed by the agent to interact with the environment; sampling (i) one or more actions from the set of possible actions in accordance with the proposal probability distribution and (ii) one or more actions randomly from the set of possible actions; processing the current observation and each sampled action using a Q neural network to generate a Q value; and selecting an action using the Q values generated by the Q neural network.