Proximity-Based AR Information Organization for Live Events

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Solution Overview

Problem

Spectators at large-scale live events, such as sporting and music festivals, face challenges in tracking multiple event participants and navigating event facilities across a vast geographic area, requiring efficient access to real-time information about locations, scores, and services.

Innovation Solution

A computer system utilizing GPS-enabled devices and a network to provide proximity-based augmented-reality information, allowing users to track participants and access data such as leaderboards, service locations, and event schedules through mobile applications, with features like real-time updates and customizable filters.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If spectators use traditional maps and guides to navigate event facilities, then they can access location information, but the information is not real-time and does not update as participants move

Engineering Contradiction:
Improvereal-time information accessVSAvoidtime to locate participants and facilities
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The patent replaces traditional mechanical navigation systems (physical maps, guidebooks, and manual location tracking) with an electronic system using mobile devices, GPS technology, and wireless communication networks. This substitution enables real-time location tracking of event participants and dynamic facility information display, eliminating the delay inherent in static navigation aids and providing spectators with up-to-the-minute information about participant locations and facility statuses.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system implements continuous feedback loops where mobile devices on participants' bodies constantly transmit location data to the central server, which then updates the spectator's mobile device in real-time. This feedback mechanism ensures that information about participant positions, leaderboard rankings, and facility conditions is continuously refreshed, allowing spectators to make informed navigation decisions without manually checking static maps.

Inventive Principle:
Principle #23Feedback

2Productivity

If spectators manually track multiple participants across large geographic areas, then they can follow the competition, but it requires significant time and mental effort

Engineering Contradiction:
Improveinformation tracking efficiencyVSAvoidsystem complexity for information delivery
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system enables participants to serve themselves as information sources by equipping them with mobile devices that automatically transmit their location and status data. This self-service approach eliminates the need for dedicated trackers or complex manual monitoring systems, as participants' own devices perform the tracking function, thereby simplifying the overall system architecture while maintaining high information tracking efficiency.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent employs universal mobile devices that serve multiple functions: they act as location trackers, communication relays, information displays, and navigation guides. This multi-functionality reduces the need for specialized equipment and simplifies the system complexity, as a single device type performs all necessary functions for both participants and spectators, thereby improving productivity without proportionally increasing device complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Loss of information

If the system provides comprehensive real-time information about all participants and facilities, then spectators gain complete awareness, but the amount of data to process increases significantly

Engineering Contradiction:
Improvecompleteness of event informationVSAvoiddata processing requirements
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system applies local quality by providing spectators with filtered information based on their specific location, preferences, and selected participants of interest. Rather than displaying all possible data from the entire event, the system tailors the information stream to show primarily relevant local data, such as participants nearby, facilities in the current area, and leaderboard information for selected competitors. This reduces data processing requirements while maintaining completeness of information for the spectator's immediate context.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent segments the overwhelming amount of event data into manageable categories and hierarchical levels, organizing information by geographic location, participant type, facility category, and time relevance. This segmentation allows the system to present comprehensive information in a structured, digestible format that reduces processing complexity while maintaining information completeness, as spectators can navigate through segmented data rather than being presented with an undifferentiated data stream.

Inventive Principle:
Principle #1Segmentation

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances the spectator experience by providing seamless access to real-time information about event participants and facilities, improving navigation and engagement with live events.

Implementation Method 1

a GPS-enabled computing device determines a location of the computing device

Methodology Applied
Scientific EffectGPS (Global Positioning System):

Data Source

PatentUS20240022874A1System and Method for Proximity-Based Information Organization During a Live Event
Publication Date: 2024.01.18 CHANDLER TIMOTHY A
  • US20240022874A1 patent drawing
  • US20240022874A1 patent drawing
  • US20240022874A1 patent drawing

AI summary

Computer systems and methods for improving the user experience at live events with regard to proximity-based information and data during a live event. In embodiments, a spectator may attend live sporting events (or other types of live events, such as rallies, parades, speaking events, and demonstrations). While attending these events, the spectator may have a smart phone or other mobile computing device having one or more application executing thereon. These applications may work in concert to provide an enhanced spectator experience for attendees via an augmented-reality (AR) application using local resources such as device cameras, GPS communication modules, and computer network connections. Using these resources, an attendee of various live events may access detailed data and information about the event such as leaderboards, changing rankings, locations of services, and location of participants.