Proximity Gamer Profile Access With Automatic Console Logout

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Solution Overview

Problem

The challenge of accessing gamer profiles on remote gaming consoles is tedious and often results in security concerns due to incomplete logout and lingering login artifacts.

Innovation Solution

A proximity-based login system using a central service to authenticate and authorize gamer profiles on consoles based on the proximity of a mobile device, automatically logging out when the device is no longer present.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional manual login is used on friend's console, then user can access their gamer profile, but security risks increase due to forgotten logout and lingering login artifacts

Engineering Contradiction:
ImprovesecurityVSAvoidlogin process
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system enables automatic logout functionality that self-executes when the user returns home, eliminating the need for manual logout intervention. The console automatically detects the user's absence and revokes access tokens, ensuring security without requiring user action.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system implements continuous feedback loops where the console monitors user presence through location services, and the central service adjusts authentication status based on real-time location data. This closed-loop feedback ensures automatic logout when the user returns home.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If manual login setup is performed on remote console, then profile access is enabled, but time consumption increases due to tedious setup process

Engineering Contradiction:
Improveprofile accessVSAvoidlogin setup time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs preliminary authentication by pre-generating and storing authorization tokens on the remote console before the user actually needs to access their profile. When the user arrives at the friend's house, the login process is already prepared and can be activated instantly without setup.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates a temporary copy of the user's authentication credentials and stores them securely on the remote console. This copied authorization allows the user to access their profile on the friend's console without performing manual login setup each time.

Inventive Principle:
Principle #26Copying

3Productivity

If login artifacts are left on console after use, then subsequent access is faster, but security vulnerability increases due to unauthorized profile usage

Engineering Contradiction:
Improvesubsequent access speedVSAvoidunauthorized access
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The system implements dynamic authentication tokens that automatically expire or become invalid when the user returns home. The authorization status is not static but changes over time based on user location, ensuring that login artifacts cannot be used for unauthorized access after the user leaves.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system continuously monitors user location and provides feedback to the authentication system. When the user returns home, the system receives feedback about the user's presence and automatically revokes any active authorization tokens on remote consoles, preventing unauthorized use.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20260000995A1Proximity-based temporary gamer profile access
Publication Date: 2026.01.01 MICROSOFT TECHNOLOGY LICENSING LLC
  • US20260000995A1 patent drawing
  • US20260000995A1 patent drawing
  • US20260000995A1 patent drawing

AI summary

Technology is disclosed for expedited gamer profile log in to a gaming console based on a proof-of-presence of the owner of the gaming profile to the console. The user may request proximity-based login via a gaming application on a mobile device into which the user is logged in and authenticated by a central service. The mobile device sends the request to the central service along with location evidence. The user authorizes the proximity-based login on the console, which provides location evidence to the central service. The central service compares the mobile device location to the console location to pair the requests and authorizes the proximity-based login of the gamer profile on the console when the locations match. When mobile device location evidence no longer matches the console location evidence, the mobile device loses its proof-of-presence, and the central service automatically logs the gamer profile out of the console.