Proximity-Based Team Word Game for Real-Life Collaboration
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Solution Overview
Problem
Conventional word games on mobile devices lack real-life interaction among multiple players, limiting engagement to digital interactions only.
Innovation Solution
A word game system that utilizes a server to connect multiple user computing devices, allowing players to form teams based on proximity or shared codes, and enables real-life interaction through shared game interfaces and timers for word formation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional word games allow multiple players remotely through digital interaction only, then player accessibility is improved, but real-life interaction and engagement are reduced
Solution Approach 1:
The patent introduces a physical proximity intermediary mechanism where players must be geographically close to each other to form teams and play together. The server uses location data to enforce this intermediary condition, bridging the gap between digital accessibility and physical interaction by making proximity a mediating factor for team formation.
2Adaptability or versatility
If word games are designed for single-player or remote multiplayer, then device compatibility is improved, but social collaboration capability is limited
Solution Approach 1:
The patent adds a spatial dimension to the traditional digital word game by incorporating geographic location as a new dimension for team formation. Instead of only digital connectivity, the system now operates in both digital and physical spaces simultaneously, creating teams based on proximity in addition to network connectivity.
3Ease of operation
If the system requires location data for team formation, then real-life interaction is improved, but privacy concerns and data requirements increase
Solution Approach 1:
The patent extracts only the necessary location information needed for proximity-based team formation without requiring full access to user privacy data. The server processes location data minimally to determine whether players are within proximity thresholds, separating the essential proximity verification function from broader privacy-sensitive information.
Data Source
AI summary
Described is a word game system. The system includes a server having a memory storing user data and game data and a plurality of user computing devices coupled to the server. The system operates to create a team from the plurality of user computing devices that have accessed the system. The server may send a game interface to each of user computing devices that include blank spaces corresponding to a word determined by the server, wherein the number of letters correspond to the number of user computing devices. The server also sends a letter tile to each user computing device that correspond to the blank spaces. The team then operates to enter letter tiles into the blank spaces to form a word and the server automatically determines if the word spelled matches the word determined by the server.


