Proxy Betting System for Non-Expert Casino Engagement

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Solution Overview

Problem

Casinos face challenges in engaging a broader audience, as most people are not experts in games of chance and lack the skills or time to participate fully, leading to limited participation and revenue potential.

Innovation Solution

A system and method that allows non-expert players to participate in games of chance through proxy betting, where they can bet on or play alongside expert players, using a proxy or agent, enhancing excitement and interaction by integrating social networks and various betting models.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional casino games are used, then expert players can participate and enjoy the games, but non-expert players cannot engage meaningfully, limiting the audience and revenue potential

Engineering Contradiction:
Improveaudience accessibilityVSAvoidgame complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent introduces a proxy player as an intermediary who bridges the gap between non-expert bettors and expert game players. The proxy player acts on behalf of non-experts, placing bets and playing games they would otherwise be unable to participate in, while non-experts retain control and financial stake. This mediator enables audience expansion without requiring non-experts to learn complex game rules.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system segments the gaming experience into distinct roles: non-expert bettors who provide capital and betting instructions, proxy players who execute gameplay actions, and expert players who provide skill-based performance. This segmentation allows each participant to engage at their appropriate skill level while contributing to the overall gaming ecosystem.

Inventive Principle:
Principle #1Segmentation

2Productivity

If games require expert skills and complex analysis, then game quality and expertise are maintained, but participation is limited to a small group of experts

Engineering Contradiction:
Improverevenue potentialVSAvoidplayer base diversity
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent creates a copying mechanism where non-expert bettors can replicate the gaming experience of experts through proxy players. The proxy player copies the expert's playing style, strategy, and decision-making patterns, allowing non-experts to participate in expert-level games without needing to develop expert skills themselves. This expands the player base while maintaining game quality.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The proxy player system creates a universal platform that serves multiple functions: it enables non-experts to play expert games, allows experts to be followed and replicated, provides betting opportunities for diverse audiences, and maintains game integrity. This multi-functionality transforms a specialized expert activity into a universally accessible entertainment product.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If non-experts want to participate in expert games, then audience and revenue increase, but non-experts lack the skills and time to learn and play effectively

Engineering Contradiction:
Improverevenue potentialVSAvoidlearning time required
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system performs preliminary action by pre-selecting and vetting expert players and proxy players before non-experts need to engage. Experts and proxies are already established, trained, and ready to perform, eliminating the need for non-experts to invest time in learning game skills. Non-experts can immediately participate by selecting from available experts and proxies.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The proxy player system enables self-service for non-experts by automating the skill-matching and execution process. Non-experts input their betting preferences and parameters, and the system automatically matches them with appropriate experts and proxy players who can execute the gameplay. This eliminates the need for non-experts to personally learn or practice game skills.

Inventive Principle:
Principle #25Self-service

4Adaptability or versatility

If a proxy system is implemented to allow non-expert participation, then audience and revenue increase, but the system complexity and infrastructure requirements increase

Engineering Contradiction:
Improveparticipant diversityVSAvoidsystem infrastructure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges multiple functions into the proxy player role: account management, game execution, skill performance, and communication between non-experts and experts. This consolidation reduces system complexity by creating a single versatile intermediary rather than requiring separate systems for each function. The proxy player becomes a multi-functional node that simplifies the overall architecture.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The proxy player serves as a communication intermediary that simplifies interactions between non-experts and experts. Rather than requiring direct communication or complex coordination protocols, the proxy player receives instructions from non-experts and executes them through experts, providing a simple, standardized interface that reduces system complexity while enabling diverse participation.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10832528B2System and method of conducting games or betting as a proxy, with ease of access
Publication Date: 2020.11.10 MALEK SEAN
  • US10832528B2 patent drawing
  • US10832528B2 patent drawing
  • US10832528B2 patent drawing

AI summary

To bring the excitement to the people (majority, who are not experts in games), we present the examples, described here, for one person to be able to bet on and be part of the deal and excitement for a third party, as his agent, proxy, or shadow. Some other examples are: one-link connectivity for easy registration and betting, connection and integration of social networks, Game of skills and/or chance, TV show integration, Player vs player situations, One-click betting/linking/functioning/triggering or OCB, Tipster scheme, a website belonging to our platform, Charity scheme, Pari-mutuel betting in our environment (all bets of a type in a pool, where any winning can be shared, after the house or casino deduction for fees), Proposition betting in our environment, and Multiple leg/parameter situation (where only a subset of decisions is relied upon on a 3rd party, and the rest are decided by the 1st party, herself).