Proxy Betting System for Non-Expert Casino Participation

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Solution Overview

Problem

Casinos face challenges in engaging a wide audience, as most people are not experts in games of chance and find complex rules daunting, limiting participation and revenue potential.

Innovation Solution

A system and method that allows non-expert players to participate in games of chance through proxy betting, where they can bet on or follow expert players, either in person or remotely, using a proxy scheme that integrates social networks and various betting models to enhance excitement and interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional games of chance with complex rules are used, then expert players can enjoy the game, but non-expert players find it daunting and participation is limited

Engineering Contradiction:
ImproveEase of participationVSAvoidGame rule complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces a proxy player as an intermediary between the non-expert bettor and the actual game. The proxy player handles the complex game operations while the bettor simply places bets, eliminating the need for non-experts to understand complex rules. This mediator approach allows anyone to participate in games of chance without needing to learn complicated game mechanics.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If proxy betting system is implemented, then broader audience participation increases, but system complexity increases

Engineering Contradiction:
ImproveParticipation volumeVSAvoidSystem structure complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The proxy player serves multiple functions: they play the actual game, represent multiple bettors simultaneously, and handle all game-specific decisions. This multi-functionality allows the system to support many participants without proportionally increasing complexity, as one proxy can manage numerous bettors across different games.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system creates a virtual representation of the game outcome that can be bet on without requiring physical presence or direct game participation. Bettors place bets on copied game outcomes through the proxy, allowing remote and indirect participation that simplifies the user interface while maintaining game integrity.

Inventive Principle:
Principle #26Copying

3Reliability

If expert players are required for game participation, then game quality is maintained, but accessibility to casual players is reduced

Engineering Contradiction:
ImproveGame qualityVSAvoidPlayer base diversity
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system segments the gaming function into two distinct roles: expert proxy players who maintain game quality through their skills, and casual bettors who provide diversity in the player base. This segmentation allows each group to contribute their strengths without requiring them to possess both expertise and casual accessibility simultaneously.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The proxy player acts as an intermediary that bridges the gap between expert game knowledge and casual participation. They translate complex game strategies into actionable bets for non-experts, maintaining game quality while enabling diverse participation from players of all skill levels.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10832527B2System and method of conducting games or betting as a proxy, with ease of access
Publication Date: 2020.11.10 MALEK SEAN
  • US10832527B2 patent drawing
  • US10832527B2 patent drawing
  • US10832527B2 patent drawing

AI summary

To bring the excitement to the people (majority, who are not experts in games), we present the examples, described here, for one person to be able to bet on and be part of the deal and excitement for a third party, as his agent, proxy, or shadow. Some other examples are: one-link connectivity for easy registration and betting, connection and integration of social networks, Game of skills and/or chance, TV show integration, Player vs player situations, One-click betting/linking/functioning/triggering or OCB, Tipster scheme, a website belonging to our platform, Charity scheme, Pari-mutuel betting in our environment (all bets of a type in a pool, where any winning can be shared, after the house or casino deduction for fees), Proposition betting in our environment, and Multiple leg/parameter situation (where only a subset of decisions is relied upon on a 3rd party, and the rest are decided by the 1st party, herself).