Proxy Player Emulation from Historical Gameplay for Continuous Progression

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Solution Overview

Problem

Players of electronic games face challenges in continuing gameplay when temporarily unavailable, as existing systems do not easily allow for gameplay to be resumed without direct player interaction, especially in multiplayer scenarios or when specific tasks need completion.

Innovation Solution

A system and method that enables a proxy player to emulate the player's skills and persona by retrieving historical gameplay data, allowing the proxy player to continue gameplay based on the player's characteristics and interact with the game as needed, with options for player feedback and control.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If a player stops playing a game, then the player can take a break or engage in other activities, but the game progression halts and may result in loss of time or advantage to other players

Engineering Contradiction:
Improvegame progression timeVSAvoidplayer availability requirement
Core Design Contradiction:
Loss of timeVSEase of operation

Solution Approach 1:

The system creates a digital twin or copy of the player's gameplay behavior by analyzing historical gameplay data. This copy can autonomously continue playing the game when the original player is unavailable, effectively copying the player's skills and decision-making patterns to maintain game progression without requiring the actual player's continuous presence.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system performs preliminary analysis of the player's gameplay patterns and builds a behavioral model in advance. This preliminary action enables the proxy player to automatically continue gameplay when needed, preventing the loss of time that would occur if the game had to wait for the player's return.

Inventive Principle:
Principle #10Preliminary action

2Extent of automation

If direct player interaction is required for gameplay continuation, then the player maintains full control over game actions, but the system cannot operate when the player is unavailable

Engineering Contradiction:
Improveautonomous gameplay capabilityVSAvoidplayer control accuracy
Core Design Contradiction:
Extent of automationVSReliability

Solution Approach 1:

The system implements feedback mechanisms where the proxy player's actions are monitored and adjusted based on performance metrics. The system learns from the outcomes of automated actions and refines its behavioral model over time, ensuring that the automation reliably replicates the player's intended gameplay style while adapting to changing game conditions.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The proxy player system is designed to autonomously make decisions and execute actions without requiring continuous player input. It serves itself by independently analyzing game states, selecting appropriate actions based on learned patterns, and executing gameplay tasks, thereby achieving high extent of automation while maintaining reliability through self-correcting mechanisms.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If a proxy player is used to continue gameplay, then the player can be temporarily unavailable, but the system complexity increases

Engineering Contradiction:
Improveplayer availability flexibilityVSAvoidproxy player system structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The proxy player system is designed as a universal platform that can handle multiple game titles and genres by adapting to different game types. Rather than creating separate complex systems for each game, the system uses a core behavioral analysis engine that can be configured and trained for various games, reducing overall system complexity while providing flexible player availability options.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12350581B2System and method for continuous proxy gameplay
Publication Date: 2025.07.08 AT&T INTELLECTUAL PROPERTY I L P
  • US12350581B2 patent drawing
  • US12350581B2 patent drawing
  • US12350581B2 patent drawing

AI summary

Aspects of the subject disclosure may include, for example, a device including: a processing system including a processor; and a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations of: receiving a request for a proxy player to continue gameplay on behalf of a player of a game; retrieving data describing characteristics of historical gameplay of the player; and continuing the gameplay by the proxy player, wherein the proxy player performs actions that emulate the player based on the data describing the characteristics of the historical gameplay of the player. Other embodiments are disclosed.