Proxy Player Emulation from Historical Gameplay for Continuous Progression
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Solution Overview
Problem
Players of electronic games face challenges in continuing gameplay when temporarily unavailable, as existing systems do not easily allow for gameplay to be resumed without direct player interaction, especially in multiplayer scenarios or when specific tasks need completion.
Innovation Solution
A system and method that enables a proxy player to emulate the player's skills and persona by retrieving historical gameplay data, allowing the proxy player to continue gameplay based on the player's characteristics and interact with the game as needed, with options for player feedback and control.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of time
If a player stops playing a game, then the player can take a break or engage in other activities, but the game progression halts and may result in loss of time or advantage to other players
Solution Approach 1:
The system creates a digital twin or copy of the player's gameplay behavior by analyzing historical gameplay data. This copy can autonomously continue playing the game when the original player is unavailable, effectively copying the player's skills and decision-making patterns to maintain game progression without requiring the actual player's continuous presence.
Solution Approach 2:
The system performs preliminary analysis of the player's gameplay patterns and builds a behavioral model in advance. This preliminary action enables the proxy player to automatically continue gameplay when needed, preventing the loss of time that would occur if the game had to wait for the player's return.
2Extent of automation
If direct player interaction is required for gameplay continuation, then the player maintains full control over game actions, but the system cannot operate when the player is unavailable
Solution Approach 1:
The system implements feedback mechanisms where the proxy player's actions are monitored and adjusted based on performance metrics. The system learns from the outcomes of automated actions and refines its behavioral model over time, ensuring that the automation reliably replicates the player's intended gameplay style while adapting to changing game conditions.
Solution Approach 2:
The proxy player system is designed to autonomously make decisions and execute actions without requiring continuous player input. It serves itself by independently analyzing game states, selecting appropriate actions based on learned patterns, and executing gameplay tasks, thereby achieving high extent of automation while maintaining reliability through self-correcting mechanisms.
3Ease of operation
If a proxy player is used to continue gameplay, then the player can be temporarily unavailable, but the system complexity increases
Solution Approach 1:
The proxy player system is designed as a universal platform that can handle multiple game titles and genres by adapting to different game types. Rather than creating separate complex systems for each game, the system uses a core behavioral analysis engine that can be configured and trained for various games, reducing overall system complexity while providing flexible player availability options.
Data Source
AI summary
Aspects of the subject disclosure may include, for example, a device including: a processing system including a processor; and a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations of: receiving a request for a proxy player to continue gameplay on behalf of a player of a game; retrieving data describing characteristics of historical gameplay of the player; and continuing the gameplay by the proxy player, wherein the proxy player performs actions that emulate the player based on the data describing the characteristics of the historical gameplay of the player. Other embodiments are disclosed.


