Proxy User Replay Gaming Social Media Integration

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Solution Overview

Problem

Current gaming and social media platforms lack integration, limiting the ability for seamless interaction and shared gaming experiences. Existing systems restrict gaming complexity, offer one-size-fits-all experiences, and do not allow viewers to interactively engage with games or emulate the style and skills of the original player.

Innovation Solution

The use of artificial intelligence (AI) to create a model of a specific user (proxy user) based on their profile data, enabling other users to experience playing with the proxy user even when the original player is not online. This is achieved through a reinforcement learning architecture and can be integrated with social media platforms to initiate gaming sessions and replay past gaming experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If games are integrated within social media platforms, then social interaction and sharing are improved, but gaming complexity and depth are reduced

Engineering Contradiction:
Improvesocial interaction capabilityVSAvoidgaming complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system separates the gaming environment from the social media platform. Complex games run in standalone environments while social media integration provides simplified access points and sharing capabilities. The proxy user system acts as an intermediary that bridges both worlds, allowing social interaction without compromising game complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a proxy user as an intermediary between real users and the gaming system. This proxy user can represent a player's gaming style and skills, allowing social media users to interact with games without needing to understand or manage the underlying complexity. The proxy user mediates between simple social media interfaces and complex game environments.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If viewers watch pre-recorded videos or screenshots, then they can observe gameplay, but they cannot interactively engage with the game

Engineering Contradiction:
Improvegaming experience informationVSAvoidinteractive engagement
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The system creates a copy of the original player's gaming experience through a proxy user. This proxy user replicates the player's skills, style, and decision-making patterns, allowing viewers to interact with a reconstructed version of the original gameplay experience. The copy maintains the essence of the original experience while enabling new interactive possibilities.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The proxy user is pre-trained and configured to replicate the original player's gaming behavior before the viewing session begins. This preliminary preparation allows the proxy user to automatically embody the player's skills and preferences, so when viewers interact, they are immediately engaging with a personalized representation of the original experience without needing to manually configure or learn the gameplay style.

Inventive Principle:
Principle #10Preliminary action

3Device complexity

If a one-size-fits-all gaming experience is provided, then system simplicity is maintained, but personalized gaming experiences are reduced

Engineering Contradiction:
Improvesystem complexityVSAvoidpersonalization capability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system applies different levels of personalization to different users and contexts. Each user can have their own proxy user configured with their specific gaming preferences, skills, and style. The proxy user system allows localized customization of gaming experiences while maintaining a unified underlying architecture. This enables personalized experiences without requiring complete system redesign for each user.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent utilizes parameter changes to adapt the gaming experience to individual users. The proxy user system adjusts various gaming parameters such as difficulty level, play style, character selection, and strategy based on the original player's preferences and performance. By dynamically changing these parameters, the system provides personalized experiences while maintaining a consistent core game engine and framework.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250073581A1Systems and methods for replaying games within a game environment
Publication Date: 2025.03.06 ADEIA GUIDES INC
  • US20250073581A1 patent drawing
  • US20250073581A1 patent drawing
  • US20250073581A1 patent drawing

AI summary

Systems and methods for initiating gaming sessions with proxy non-player characters based on player characters through a social media platform. The systems and methods comprise detecting a first user has launched a gaming session on a gaming platform, generating a proxy user, broadcasting on a social media platform the gaming session for a plurality of users of the social media platform to join a proxy gaming session with the proxy user, receiving a request to join the proxy gaming session from a second user, the second user from the social media platform, and establishing the proxy gaming session with the second user and the proxy user on the gaming platform. Additionally, systems and methods may allow a user to replay past gaming sessions, e.g., on a gaming platform.