Pseudo 3-D Rendering of Mobile Slot Machine via Sensor-Driven Visual Effects
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Solution Overview
Problem
Conventional systems for rendering three-dimensional game experiences on mobile devices are computationally intensive and require specific hardware, making them cumbersome and less appealing, while two-dimensional displays are simpler but less immersive.
Innovation Solution
A system and method that applies three-dimensional and holographic effects to two-dimensional images in a slot machine game on mobile devices based on sensor information, simulating changes in perspective by adjusting visual effects such as shadows and reflections in response to device orientation, thereby enhancing the user experience without the need for specialized hardware.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If three-dimensional rendering is implemented on mobile devices, then the gaming experience becomes more immersive and realistic, but the computational complexity and hardware requirements increase significantly
Solution Approach 1:
The patent uses two-dimensional images as copies or representations of three-dimensional objects, applying visual effects (shadows, reflections, highlights) to these 2D copies to simulate 3D appearance without requiring actual 3D rendering. This allows mobile devices to display immersive 3D-like graphics using standard 2D display capabilities and simplified processing.
Solution Approach 2:
The system dynamically changes visual parameters (shadow intensity, reflection strength, highlight positioning) based on detected device orientation and movement. By modifying these graphical parameters in response to sensor data, the system creates the illusion of three-dimensional space and lighting without the computational burden of true 3D rendering engines.
2Adaptability or versatility
If specialized hardware is used for three-dimensional displays, then the visual experience is enhanced, but the device becomes more cumbersome and less appealing
Solution Approach 1:
The patent enables standard mobile device components (standard display screen, built-in sensors like accelerometers and gyroscopes) to perform multiple functions: displaying game content, detecting device orientation, and rendering visual effects. This universal use of existing components eliminates the need for specialized 3D display hardware while maintaining accessibility and ease of operation.
Solution Approach 2:
The mobile device uses its own built-in sensors to detect orientation and movement, then automatically applies appropriate visual effects to the game display. The system is self-sufficient, requiring no external specialized hardware or additional user equipment, as the device serves itself by leveraging its existing sensor and display capabilities.
3Manufacturing precision
If extensive data is stored and processed to generate three-dimensional images, then the rendering quality improves, but the processing time and computational resources increase
Solution Approach 1:
The patent extracts only the essential visual characteristics needed to create a 3D illusion (shadow patterns, reflection highlights, lighting effects) from complex three-dimensional rendering, applying these extracted visual elements to two-dimensional images. This extraction approach maintains rendering quality by preserving key visual cues while eliminating the need to process extensive 3D model data.
Solution Approach 2:
Instead of performing complete three-dimensional rendering, the system applies partial action by selectively adding only certain visual effects (shadows, reflections, highlights) to 2D images. This partial approach achieves sufficient visual quality for gaming purposes while dramatically reducing computational requirements compared to full 3D rendering.
Data Source
AI summary
The invention relates to a system and method for applying one or more visual effects such as three-dimensional effects and holographic effects to one or more two-dimensional images that represent all or a portion of a virtual slot machine that is depicted in a virtual slot machine game rendered by a computing device. The computing device may determine the visual effects to be applied based on sensor information that indicates an orientation of the computing device. The visual effects may simulate various real-world visual changes (e.g., shadow changes, reflection changes, etc.) that occur as the user's point of view changes, thereby providing a more realistic user experience in relation to the virtual slot machine game.


