Pseudo-Emotion Control Using Biorhythms for Simulated Pets
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Solution Overview
Problem
Existing technologies for simulating living creatures, such as pets, lack the ability to realistically express natural emotional changes and maintain creature-likeness, particularly when no interaction occurs.
Innovation Solution
A control apparatus that updates a pseudo-emotion parameter using a positioning map with two coordinate axes and incorporates a pseudo-biorhythm with three elements of different cycles, adjusting the emotion parameter based on external stimuli and time, to simulate realistic emotional changes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If a simple emotion parameter is used to control the device, then the device complexity is reduced, but the realism of emotional expression deteriorates
Solution Approach 1:
The patent transforms the emotion parameter from a single-dimensional value to a two-dimensional coordinate system with X and Y axes. Each axis represents different emotional dimensions, allowing the emotion to be expressed more realistically through positional changes on the map rather than simple scalar values.
Solution Approach 2:
The patent introduces pseudo-biorhythm components with different cycles (first cycle, second cycle, third cycle) that periodically fluctuate the emotion parameter. This periodic variation simulates natural emotional rhythms and fluctuations, making the emotional expression more realistic without requiring complex real-time sensing.
2Reliability
If the emotion parameter is updated frequently to reflect natural emotional fluctuations, then the realism of emotional expression is improved, but the computational load and processing time increase
Solution Approach 1:
The patent pre-defines the emotion parameter update rules and biorhythm patterns before actual operation. The control apparatus stores the pseudo-biorhythm components with different cycles in advance, allowing it to directly apply pre-computed emotional fluctuations without performing complex real-time calculations, thus reducing processing time while maintaining realism.
Solution Approach 2:
The patent replaces complex real-time emotional sensing and computation with a simplified mathematical model based on pseudo-biorhythms. Instead of continuously analyzing complex behavioral data, the system uses predetermined cyclic functions to generate emotion parameter changes, significantly reducing computational burden while achieving similar realism.
3Reliability
If the device executes actions based on updated emotion parameters, then the creature-likeness is improved, but the responsiveness to external stimuli may be reduced
Solution Approach 1:
The patent makes the emotion parameter dynamic by combining static predefined patterns with dynamic external stimulus responses. When external stimuli occur, the system can immediately adjust the emotion parameter position, while the pseudo-biorhythm provides continuous background variation. This dynamic approach allows the device to respond quickly to stimuli while maintaining creature-like emotional fluctuations.
Data Source
AI summary
A control apparatus that controls a device includes at least one processor. The at least one processor updates, based on a pseudo-biorhythm including three elements with mutually different cycles, a parameter indicating a pseudo-emotion and represented by a coordinate value on a positioning map including at least a first coordinate axis and a second coordinate axis, and causes the device to execute an action associated with the updated parameter. The updating the parameter includes updating a component of the parameter on the first coordinate axis based on a first element and a second element among the three elements, and updating a component of the parameter on the second coordinate axis based on the first element and a third element among the three elements.


