Punch-and-Cycle Device With Sensor-Guided Cognitive Training

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Solution Overview

Problem

Existing fitness equipment fails to integrate physical and cognitive training effectively, leading to reduced physical and cognitive engagement, and neglects proprioceptive input, decision-making abilities, and brain stimulation, contributing to a decline in overall health and reaction times.

Innovation Solution

A punch-and-cycle exercise device that integrates upper and lower body movements, using a punch pad with delineated target zones and sensors, along with specially adapted gloves, to simulate a sporting activity, providing real-time feedback and scoring, and enabling simultaneous neurological and physical training under fatigue.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional cardiovascular exercise equipment (treadmills, stationary cycles, ellipticals) is used, then physical fitness can be maintained, but cognitive engagement and brain stimulation are neglected

Engineering Contradiction:
Improvephysical fitnessVSAvoidcognitive engagement
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent combines cardiovascular exercise equipment with boxing/punching mechanisms into a single integrated system. The stationary cycle is merged with a punch pad assembly that includes target zones, sensors, and feedback systems, allowing simultaneous lower body cycling and upper body punching actions to engage both physical and cognitive faculties

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The exercise device serves multiple functions: cardiovascular training through cycling, cognitive training through reactive punching sequences, and coordination training through synchronized upper-lower body movements. The system adapts to provide different exercise programs that can emphasize different functional aspects

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If sports activities are pursued for cognitive and physical health, then total body-brain integration is achieved, but injury risk increases

Engineering Contradiction:
Improvebody-brain integrationVSAvoidinjury risk
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The punch pad is equipped with shock-absorbing materials and cushioning mechanisms to protect users from impact injuries during punching. The stationary cycle provides stable support and controlled resistance, preventing falls and excessive strain, thereby cushioning against potential injuries before they occur

Inventive Principle:
Principle #11Beforehand cushioning (Prior cushioning)

Solution Approach 2:

The target zones on the punch pad are designed as replaceable or easily repairable components that can withstand repeated impact. The punch pad surface may use durable but replaceable covering materials that protect the underlying structure and sensors from damage

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

3Duration of action of stationary object

If standard fitness equipment is used, then the exercise routine can be maintained, but user engagement and motivation decline over time

Engineering Contradiction:
Improveexercise consistencyVSAvoiduser engagement
Core Design Contradiction:
Duration of action of stationary objectVSEase of operation

Solution Approach 1:

The system incorporates sensors that detect punch accuracy, timing, and force, providing real-time feedback through visual displays and audio signals. The target zones light up to indicate correct punching locations, and the system tracks performance metrics to motivate users through measurable progress and achievement

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The exercise program dynamically adjusts based on user performance, varying the speed and sequence of target zone illumination, modifying resistance levels, and adapting punch requirements to maintain optimal challenge and engagement throughout the workout

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances total body-brain integration, improves reaction times, calorie burn, and cognitive functions, while reducing injury risk, by challenging users to make split-second decisions and enhancing brain integration through isomorphic simulation of sporting activities.

Implementation Method 1

The sensing is provided via the camera

Methodology Applied
Scientific EffectOptical imaging: Photography

Implementation Method 2

punch pad embedded sensors

Methodology Applied
Scientific EffectForce sensing: Impact Force

Implementation Method 3

magnet and /or RFID equipped

Methodology Applied
Scientific EffectMagnetic field detection: Magnetic Field

Implementation Method 4

magnet and /or RFID equipped

Methodology Applied
Scientific EffectRFID: Electromagnetic Induction

Data Source

PatentEP4106889B1Camera equipped cycle and coordinated punch exercise device and methods
Publication Date: 2025.08.27 BRIEL LOUWRENS JAKOBUS
  • EP4106889B1 patent drawingFigure 1
  • EP4106889B1 patent drawingFigure 2
  • EP4106889B1 patent drawingFigure 3

AI summary

A punch-and-cycle exercise device is described. The device includes a cycling mechanism, a frame to which a punch-pad is attached, a plurality of delineated target zones arranged on the punch pad, a sensor unit that may include an impact sensor, an accelerometer, and a single or plurality of hall effect sensors, each communicatively connected to the target zones. A control unit communicatively connects with the sensors, a punch-pad mounted camera, and a display. Gloves with built in magnets and/or unique markings/visual identifiers interact with the sensors and/or camera and provide data to the controller to track user success at responding with correct punching form to illuminated and sequenced punching programs while cycling. Output can be displayed locally or on any paired device.