Puppet Facial Control Using Positioning Rods and Ball Braces

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Solution Overview

Problem

Current methods for animating facial movements in puppets, such as claymation and 3D printing, are either expensive, time-consuming, or fail to replicate a natural and life-like appearance, lacking the desired warmth and organic feel, while also being limited in adaptability to different puppet sizes and shapes.

Innovation Solution

A mechanical apparatus using moveable positioning rods with rotational, twist, and slide movement, housed inside the puppet's head, which are secured with ball braces and tension screws, allowing for precise control and reconfiguration to achieve naturalistic facial expressions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If claymation is used for facial movement, then cost and time are reduced, but the appearance becomes messy with fingerprints and tool impressions

Engineering Contradiction:
Improvespeed of facial movement creationVSAvoidfacial surface quality
Core Design Contradiction:
ProductivityVSManufacturing precision

Solution Approach 1:

The invention extracts the facial skin as a separate removable component that can be molded independently without direct tool contact with the final surface. The skin is created as a separate piece that attaches to the puppet head, allowing the animator to work on the skin surface without leaving fingerprints or tool marks on the permanent facial surface.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The invention creates a clay model as a temporary copy or mold for the facial skin. The desired facial expression is sculpted in clay, then this clay form is used to create the actual skin piece that will be attached to the puppet. The clay serves as a master pattern that replicates the facial features without its surface defects transferring to the final product.

Inventive Principle:
Principle #26Copying

2Manufacturing precision

If 3D printing is used for facial replacement, then facial precision and variety are improved, but cost and time increase significantly

Engineering Contradiction:
Improvefacial expression precisionVSAvoidtime and cost efficiency
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The invention changes the material parameter from rigid 3D printed plastic to pliable clay that can be easily molded and adjusted. This allows for high precision facial expressions to be achieved through manual sculpting techniques that are faster and more cost-effective than 3D printing, while still maintaining the ability to create thousands of different expressions.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The invention creates dynamic, adjustable facial skins that can be manually repositioned and reconfigured, rather than static 3D printed pieces. The clay-based skins can be easily reshaped and adjusted during the animation process, providing flexibility and ease of modification without requiring expensive re-printing.

Inventive Principle:
Principle #15Dynamics

3Ease of manufacture

If fixed facial structures are used in puppets, then manufacturing is simplified, but adaptability to different puppet sizes and shapes is reduced

Engineering Contradiction:
Improvesimplicity of puppet constructionVSAvoidadaptability to different puppet sizes
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The invention creates a universal facial skin system that can be adapted to different puppet head sizes and shapes. The mounting plate and skin assembly can be configured to fit various puppet types, and the clay-based facial structures can be molded to match different head geometries. This universal approach maintains ease of manufacture while providing versatility across multiple puppet designs.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The invention segments the facial structure into separate components: the mounting plate, the facial skin, and the underlying puppet head. This segmentation allows each component to be manufactured independently and then assembled, enabling the same basic system to be adapted to different puppet sizes and shapes by adjusting individual components rather than redesigning the entire facial structure.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12064704B2Mechanical apparatus for controlling a puppet and method of using the same
Publication Date: 2024.08.20 SARDO JAIS ARTHUR
  • US12064704B2 patent drawing
  • US12064704B2 patent drawing
  • US12064704B2 patent drawing

AI summary

An apparatus for the use of controlling a puppet to obtain a desired position or display, with a mounting plate defining at least one aperture; at least one rod having a first and second end; a ball brace configured to engage a ball and the rod, engaging the rod between the first and second end; wherein the ball brace may be locked and unlocked; wherein the rod further comprises a coating on the second end to engage with the inside of a puppet; and wherein the rod, when engaged with the inside of the puppet, moves the inside of the puppet when moved.