Push-to-talk floor control for multi-point video conferencing

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Solution Overview

Problem

Current video conferencing systems that prioritize loudness for determining which locations to display during a conference fail to effectively include participants using non-audible communication methods, such as sign language or gestures, and can lead to users raising their voices continuously to be heard.

Innovation Solution

A floor control algorithm that incorporates a push-to-talk button mechanism, allowing users to gain display priority without relying on loudness, by using a combination of loudness-based and gesture-based analysis to determine which video segments are displayed, ensuring that users communicating through non-audible methods can also participate.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If loudness-based algorithm is used to determine displayed locations, then users who speak louder are prioritized, but participants using non-audible methods (sign language, gestures) cannot effectively cause their location to be displayed

Engineering Contradiction:
ImproveFloor control accessibilityVSAvoidCommunication method compatibility
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The floor control mechanism is segmented into multiple independent channels: audio-based floor control for audible speakers and push-to-talk-based floor control for non-audible communicators. This segmentation allows each channel to operate independently, ensuring that sign language users and gesture communicators can gain floor control without needing to raise their voices, while audible speakers continue to be prioritized based on loudness. The segmentation resolves the contradiction by providing tailored access methods for different user types.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A push-to-talk button serves as an intermediary device that bridges the gap between non-audible communicators and the floor control system. When a user presses the button, it generates a floor control request that is processed by the conference system, allowing the user to gain display priority regardless of audio output. This intermediary mechanism enables participants using sign language or gestures to effectively participate in the conference without relying on audible speech.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If loudness-based algorithm is used to determine displayed locations, then audible speakers are prioritized, but users may raise their voices continually to be heard

Engineering Contradiction:
ImproveCommunication effectivenessVSAvoidVoice raising behavior
Core Design Contradiction:
ProductivityVSObject-generated harmful factors

Solution Approach 1:

The harmful feedback loop of continuous voice raising is extracted and eliminated by introducing an alternative floor control mechanism. The push-to-talk button provides a direct control method that does not depend on audio loudness, allowing users to gain floor control without needing to increase their voice volume. This extraction removes the causal link between speaking volume and display priority, thereby eliminating the harmful behavior of continuous voice raising while maintaining effective communication.

Inventive Principle:
Principle #2Taking out (Extraction)

3Adaptability or versatility

If push-to-talk button mechanism is added, then non-audible communicators can gain floor control, but system complexity increases

Engineering Contradiction:
ImproveCommunication method compatibilityVSAvoidFloor control algorithm complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The push-to-talk floor control mechanism is merged with the existing audio-based floor control system into a unified processing architecture. Both mechanisms share common components such as the floor control decision logic, video switching infrastructure, and conference bridge software. By merging these systems, the patent achieves compatibility with multiple communication methods while minimizing the increase in overall system complexity through resource sharing and integrated processing.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS8269817B2Floor control in multi-point conference systems
Publication Date: 2012.09.18 CISCO TECHNOLOGY INC
  • US8269817B2 patent drawing
  • US8269817B2 patent drawing
  • US8269817B2 patent drawing

AI summary

In one embodiment, a conference with multiple end points is provided. At the locations, multiple screens may be configured to display video from a portion of the multiple end points. Video from multiple locations is output onto the multiple screens, such as video streams from N different segments are output on N different screens. The video output may be determined based on a first dimension of the floor control algorithm. A push-to-talk input may then be received from a button. A video segment associated with the push-to-talk button is then determined and the video segment is output on one of the multiple screens in response to receiving the push-to-talk input. The push-to-talk input may be used by users that cannot actively participate in the first dimension of the floor control algorithm. For example, users using sign language cannot speak louder and thus by using the push to talk button or hand gestures can indicate their desire to be switched in as one of the displayed segments.