Puzzle Game Element Movement With Automatic Same-Type Coupling

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Solution Overview

Problem

Conventional puzzle games limit the movement of puzzle elements, leading to psychological pressure and a slow game pace due to the need for precise arrangement and low freedom of movement.

Innovation Solution

A game system that allows players to freely move and couple puzzle elements of the same type, perform operations on different types, and erase elements based on conditions, enhancing movement freedom and game pace.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If puzzle elements are limited in movement to specific positions, then the game maintains strategic depth through careful arrangement, but the game pace slows and psychological pressure increases

Engineering Contradiction:
Improvefreedom of movementVSAvoidgame pace
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent implements dynamic movement control where puzzle elements can be moved freely to any position on the display screen rather than being constrained to fixed grid positions. The movement control portion allows players to drag and drop puzzle elements anywhere within the game area, creating a dynamic and flexible gameplay experience that increases both freedom of movement and game pace

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If players must contemplate appropriate combination of puzzle elements, then strategic characteristics are enhanced, but psychological pressure increases and game pace slows

Engineering Contradiction:
Improvestrategic characteristicsVSAvoidpsychological pressure
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The coupling portion automatically detects when puzzle elements of the same type are adjacent to each other and automatically couples them together, forming coupled puzzle elements without requiring player intervention. This self-service mechanism reduces psychological pressure while maintaining strategic depth, as players focus on positioning elements rather than manually managing combinations

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system provides immediate visual feedback when puzzle elements are coupled together, showing players the formed combinations and coupled elements in real-time. This feedback mechanism helps players understand the strategic implications of their placements without overwhelming them with complex decision-making requirements

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If puzzle elements require precise arrangement, then strategic depth is maintained, but ease of operation decreases

Engineering Contradiction:
Improvestrategic depthVSAvoidease of operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent segments the game area into a grid system that provides visual guidance for placement while allowing flexible positioning. The display screen is divided into multiple regions that help players organize puzzle elements strategically, yet the elements can be placed at various positions within these regions, maintaining both strategic depth and ease of operation

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The movement control allows puzzle elements to be dynamically repositioned at any location on the screen during gameplay, enabling players to easily adjust arrangements without being constrained by fixed positions. This dynamic control simplifies operation while preserving strategic possibilities

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12458880B2Game system, game method, game program, and game server for a puzzle game
Publication Date: 2025.11.04 THE POKEMON CO
  • US12458880B2 patent drawing
  • US12458880B2 patent drawing
  • US12458880B2 patent drawing

AI summary

A puzzle game that enhances a degree of freedom of movement of a puzzle element includes selecting a first puzzle element; moving the first puzzle element; generating a coupled puzzle element when a puzzle element with a same appearance comes into contact with the first puzzle element; causing, when a second puzzle element of a different type comes into contact with the first puzzle element or the coupled puzzle element, the second puzzle element to execute a predetermined operation; and when at least a condition in that an operation of a player with respect to the first puzzle element is no longer performed or a condition in that a predetermined time has elapsed from a time point at which the selection of the first puzzle element is satisfied, erasing the first puzzle element or the coupled puzzle element from the game area.