Puzzle Game Elements With Free Movement And Automatic Coupling

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Solution Overview

Problem

Conventional puzzle games limit the movement of puzzle elements, leading to psychological pressure and a slow game pace due to the need for precise arrangement and low freedom of movement.

Innovation Solution

A game system that allows players to freely move and couple puzzle elements of the same type, perform operations on different types, and erase elements based on conditions, enhancing movement freedom and game pace.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If puzzle elements are limited in movement to specific positions, then the game maintains strategic depth through careful arrangement, but the game pace slows and psychological pressure increases

Engineering Contradiction:
Improvemovement freedom of puzzle elementsVSAvoidgame pace
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent implements dynamic movement control where puzzle elements can be moved freely to any position on the display screen rather than being constrained to fixed grid positions. The movement control portion allows players to drag and drop puzzle elements anywhere, creating a dynamic gameplay experience that maintains strategic depth while improving game pace and reducing psychological pressure

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If players must contemplate appropriate combinations of puzzle elements, then strategic characteristics are enhanced, but the operational complexity increases

Engineering Contradiction:
Improvestrategic characteristicsVSAvoidoperational complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent implements an automatic coupling mechanism where the coupling portion automatically detects when puzzle elements of the same type are adjacent to each other and couples them together. This self-service feature eliminates the need for players to manually contemplate and execute complex combination operations, thereby enhancing strategic characteristics through automatic element pairing while significantly reducing operational complexity

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If puzzle elements require precise arrangement, then strategic depth is maintained, but the degree of freedom of movement is reduced

Engineering Contradiction:
Improvedegree of freedom of movementVSAvoidarrangement precision
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The patent segments the traditional fixed-grid puzzle system into freely movable independent elements that can be positioned anywhere on the display screen. This segmentation allows players to have full freedom in arranging puzzle elements while the coupling portion automatically handles the precision aspect by detecting adjacent same-type elements and coupling them, thus maintaining strategic depth without requiring manual precision arrangement

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250332505A1Game system, game method, game program, and game server for a puzzle game
Publication Date: 2025.10.30 THE POKEMON CO
  • US20250332505A1 patent drawing
  • US20250332505A1 patent drawing
  • US20250332505A1 patent drawing

AI summary

A puzzle game that enhances a degree of freedom of movement of a puzzle element includes selecting a first puzzle element; moving the first puzzle element; generating a coupled puzzle element when a puzzle element with a same appearance comes into contact with the first puzzle element; causing, when a second puzzle element of a different type comes into contact with the first puzzle element or the coupled puzzle element, the second puzzle element to execute a predetermined operation; and when at least a condition in that an operation of a player with respect to the first puzzle element is no longer performed or a condition in that a predetermined time has elapsed from a time point at which the selection of the first puzzle element is satisfied, erasing the first puzzle element or the coupled puzzle element from the game area.