Puzzle Game System with Dynamic Player Object Color Changes

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Solution Overview

Problem

Conventional puzzle games on smartphones with simple progress methods and score acquisition lead to user disinterest and reduced loyalty, as they lack engaging gameplay mechanics.

Innovation Solution

A method for a puzzle game system that involves configuring a player object group with unique colors, allowing users to select and change puzzle block colors, determining and eliminating matching blocks, charging an activation gauge, and performing skills, with features like group skills and special blocks to enhance gameplay engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If puzzle blocks are eliminated by merely exchanging blocks, then the game progress method is simple and easy to operate, but user engagement and loyalty are reduced

Engineering Contradiction:
Improvegame progress methodVSAvoiduser engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent introduces dynamic elements by allowing player objects to change colors based on adjacent puzzle blocks, creating evolving gameplay states. The activation gauge mechanism adds dynamic progression as players accumulate eliminations to unlock new object colors and skills, transforming the static exchange mechanic into a dynamic, multi-phase engagement system.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter of puzzle blocks by introducing color transformation capabilities. Player objects can change their color parameter to match adjacent puzzle blocks, enabling new elimination strategies. The activation gauge parameter tracks elimination counts and triggers state changes when thresholds are reached, adding parameter-based engagement depth.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If player objects with unique colors are introduced and color changing is allowed, then user engagement is enhanced, but device complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoidgameplay mechanics
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the player's resources into a group of player objects, each with unique colors and potential skills. This segmentation allows modular engagement where players can strategically select which objects to activate based on the current puzzle state, managing complexity through organized, discrete elements rather than monolithic control.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements preliminary action through the activation gauge mechanism, which pre-calculates and tracks elimination counts toward unlocking new object colors. Skills are prepared in advance and automatically triggered when activation gauges reach thresholds, reducing real-time decision complexity while maintaining strategic depth.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If activation gauge charging and skill performance are implemented, then gameplay interactivity is improved, but processing requirements increase

Engineering Contradiction:
Improvegameplay interactivityVSAvoidprocessing power
Core Design Contradiction:
Adaptability or versatilityVSPower

Solution Approach 1:

The activation gauge system operates autonomously by automatically tracking elimination counts and triggering skill performances when thresholds are met. The system self-manages the charging and discharge cycles of activation gauges without requiring continuous user intervention, reducing processing overhead while maintaining interactive engagement through automatic skill executions.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11465038B2Method of puzzle game and game system using the method
Publication Date: 2022.10.11 NHN ENTERTAINMENT
  • US11465038B2 patent drawing
  • US11465038B2 patent drawing
  • US11465038B2 patent drawing

AI summary

A method for providing a puzzle game performed by a game server connected to a user terminal via a network includes the steps of: performing a user login process in response to receiving login information from the user terminal; and executing the puzzle game on the user terminal in response to receiving a game execution signal from the user terminal. Game action is performed in conjunction with player object groups if it is determined that a puzzle block elimination condition is satisfied according to a cumulative result of eliminating the puzzle blocks.