Puzzle Validation via Heuristic Optimization

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Solution Overview

Problem

Existing methods for validating electronic puzzles, especially difficult ones, require significant human resources and are inefficient, as they cannot guarantee the discovery of optimal or near-optimal solutions, and manual validation is burdensome and lacks quality assurance.

Innovation Solution

A puzzle validation system that uses heuristic optimization techniques, such as genetic algorithms, to generate and optimize solutions by iteratively evaluating initial solutions, ensuring they meet puzzle constraints and maximizing or minimizing performance metrics, thereby identifying optimal or near-optimal solutions and providing statistical analysis on puzzle solvability and quality.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If manual validation by human validators is used, then puzzle solutions can be validated, but the process becomes burdensome and requires significant human resources

Engineering Contradiction:
Improvepuzzle validation reliabilityVSAvoidvalidation efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The system performs self-validation by automatically generating multiple solutions to the puzzle and evaluating them against constraints, eliminating the need for external human validators. The validation process serves itself through automated computational methods including heuristic optimization and statistical analysis.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces the mechanical human validation process with computational algorithms. Instead of human validators manually solving and checking puzzles, the system uses automated computer-based methods including constraint satisfaction algorithms, heuristic optimization, and statistical analysis to validate puzzle solutions.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If automated validation methods are used, then validation speed improves, but the ability to guarantee optimal or near-optimal solutions decreases

Engineering Contradiction:
Improvevalidation speedVSAvoidsolution quality assurance
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The system generates a large number of solutions (excessive action) to ensure that optimal or near-optimal solutions are included in the sample set. By generating many more solutions than the minimum required, the system increases the statistical confidence that the best solutions have been found, even if absolute optimality cannot be guaranteed.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system uses statistical feedback from multiple generated solutions to evaluate and validate puzzle quality. By analyzing the distribution and quality of multiple solutions, the system can determine whether the puzzle has good solutions and assess its difficulty level, providing continuous feedback for validation decisions.

Inventive Principle:
Principle #23Feedback

3Measurement precision

If comprehensive puzzle validation is performed to ensure optimal solutions are found, then solution quality improves, but time and computational resources increase

Engineering Contradiction:
Improvesolution optimalityVSAvoidvalidation time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs partial validation by generating a sufficient number of solutions to achieve statistical confidence without exhaustively searching all possible solutions. This excessive sampling approach provides high confidence in solution quality without the time cost of complete enumeration.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system changes validation parameters dynamically, adjusting the number of solutions generated and the depth of analysis based on puzzle characteristics. This allows the system to achieve adequate validation quality in reasonable time by adapting resource allocation to the specific puzzle being validated.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20220327392A1Puzzle validation using heuristic evaluation
Publication Date: 2022.10.13 ELECTRONIC ARTS INC
  • US20220327392A1 patent drawing
  • US20220327392A1 patent drawing
  • US20220327392A1 patent drawing

AI summary

A puzzle validation system and method determine whether one or more solutions to a puzzle to be validated exist. If one or more solutions for the puzzle do exist, then the puzzle is valid. The puzzle validation system may use a path traversing algorithm that limits selections along the path to only valid selections may be implemented to find valid solutions to the puzzle that do not violate any constraints of the puzzle. The puzzle validation mechanism may also heuristically optimize, using an initial set of valid solutions, to produce optimal or near-optimal solutions to the puzzle. The puzzle validation mechanism may further generate one or more statistics associated with the puzzle that may be used to evaluated solutions when the puzzle is deployed for gameplay. The mechanisms disclosed allow for deployment of confirmed valid puzzles, either as a standalone puzzle or as a puzzle incorporated in a video game.