Machine-Readable Image for Player Profile Encoding

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Solution Overview

Problem

Computer game players face a tedious process of re-entering preferences and tracking performance statistics across multiple menu screens, and there is a lack of efficient methods to share and manage gaming history and performance information.

Innovation Solution

A machine-readable image, such as a QR code, is used to store and manage a player's identity, preferred settings, game history, and performance information, allowing for automatic application of settings and tracking of gaming activities, enabling quick access to preferred game states and statistics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players manually enter preferences and settings through multiple menu screens, then the system can capture user input, but the process becomes tedious and time-consuming

Engineering Contradiction:
Improveease of setting inputVSAvoidtime for setup process
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent applies preliminary action by pre-generating and displaying a machine-readable image (such as a QR code) containing encoded user preference information before the player needs to input settings. When the player scans this pre-prepared image, the system automatically retrieves and applies the stored preferences, eliminating the need for manual re-entry through multiple menu screens and significantly reducing setup time.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent uses an intermediary mechanism by introducing a machine-readable image (QR code or similar) as a mediator between the user's preference data and the game settings. This image serves as a portable carrier that bridges the gap between stored user information and the game application, allowing automatic setting application without direct manual input through multiple menu interfaces.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If the system tracks and stores player performance statistics, then gaming history can be maintained, but there is no efficient method to share and manage this information

Engineering Contradiction:
Improvegaming history trackingVSAvoidease of information sharing
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent applies copying by creating a portable machine-readable image (such as a QR code) that contains a copy of the player's gaming history and performance statistics. This copied information can be easily shared with other players or stored for later reference, providing an efficient method to manage and distribute gaming data without requiring complex sharing mechanisms.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If players go through initial loading screens and menu selections, then game settings can be configured, but the user experience is degraded due to repetitive tasks

Engineering Contradiction:
Improvesettings configuration capabilityVSAvoiduser experience
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent applies preliminary action by pre-configuring and storing player preferences, character selections, and game settings before the player needs to access the game. The system generates a machine-readable image containing this pre-configured information, which the player can scan to automatically load their preferred settings, thereby eliminating the need to repeatedly go through initial loading screens and menu selections and significantly improving user experience.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8591339B2Method and apparatus for representing computer game player information in a machine-readable image
Publication Date: 2013.11.26 SONY INTERACTIVE ENTERTAINMENT LLC
  • US8591339B2 patent drawing
  • US8591339B2 patent drawing
  • US8591339B2 patent drawing

AI summary

User information can be encoded into a machine-readable image for use in display on the surface of a tangible and portable apparatus. The machine-readable image may then be optically read by an offline or online processor-based apparatus to decode the information of the machine readable image including the user's identity and/or profile information and any of the user's: (i) preferred setting information (ii) game history information and (iii) previous game performance information. By swiping a personalized machine-readable image pertaining to the individual user, a user (or gamer) may cause the processor based system (i.e. game console system) to perform a number of functions. Updated user information may be re-encoded into an updated machine-readable image that may be easily printed or outputted to the user. The portable machine-readable image may thus be used for the convenient storage of information items to be used in either online or offline gaming environments.