Quantum-Key Entity Personas for Adaptive Digital Interaction

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Solution Overview

Problem

Current computing resources are inadequate for creating accurate and adaptable personas for entities, as they struggle to handle the vast variety and complexity of online interactions.

Innovation Solution

Utilizing quantum computing with an N-qubit processor, a central server, and AI/ML algorithms to generate personas by tracking and updating quantum keys based on an entity's digital behavior, allowing for dynamic and accurate interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If quantum computing with N-qubit processor is used, then the accuracy and adaptability of personas is improved, but the device complexity increases

Engineering Contradiction:
Improvepersona accuracyVSAvoidquantum processing system
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system divides the persona creation process into distinct modules: quantum key generation module, digital behavior tracking module, and persona synthesis module. Each module handles specific aspects of the complex quantum computing task, making the overall system more manageable and maintainable while achieving high accuracy.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces quantum keys as an intermediary data structure that bridges quantum computational power and classical persona representation. These quantum keys encode behavioral traits and serve as the connection between quantum processing and traditional AI/ML persona systems, reducing the direct complexity burden.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If quantum keys are created and updated based on digital behavior tracking, then the adaptability of personas is improved, but the loss of time for data collection and processing increases

Engineering Contradiction:
Improvepersona adaptabilityVSAvoidbehavior tracking duration
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary quantum key generation based on initial digital behavior traits before full persona deployment. This allows the persona to have a functional baseline adaptability from the start, while continuous tracking refines the quantum keys in the background without requiring complete reprocessing.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements continuous feedback loops where digital behavior tracking data is constantly fed back to update quantum keys. This real-time or near-real-time feedback mechanism allows the persona to adapt dynamically to new information without requiring lengthy batch processing cycles, reducing the effective time loss.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250299015A1Entity persona generated with quantum keys
Publication Date: 2025.09.25 BANK OF AMERICA CORP
  • US20250299015A1 patent drawing
  • US20250299015A1 patent drawing
  • US20250299015A1 patent drawing

AI summary

Apparatus and methods for creating a persona to represent an entity are provided. The apparatus and methods may include a server with an artificial intelligence/machine learning (“AI/ML”) entity creation program that runs on a microprocessor and a quantum processor. The entity creation program may receive one or more traits of the entity's digital behavior on a network. The entity creation program may analyze the one or more traits and create a quantum key corresponding to each trait. The program may create a persona based on the quantum keys. A user may interact with the persona.