Quantum Volume Rendering for Medical Data

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Solution Overview

Problem

Traditional volume rendering techniques, such as Maximum Intensity Projection (MIP) and Minimum Intensity Projection (MinIP), are computationally expensive due to their O(N) complexity, where N is the number of voxels in the volume, and cannot be accelerated by common volume rendering techniques like space leaping or early ray termination.

Innovation Solution

The use of quantum computation to search for voxels along a ray or determine maximum or minimum intensity projections, leveraging superposition and quantum search algorithms to reduce complexity to O(√N) or O(N*lnM*lnP), where N, M, and P are the number of voxels and spatial dimensions, for efficient rendering of medical images.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional ray casting algorithms are used for MIP/MinIP rendering, then the algorithm can visit all voxels along each viewing ray to find maximum or minimum values, but the computational complexity is O(N) and the runtime is bounded by volume dimensions

Engineering Contradiction:
Improveaccuracy of finding maximum/minimum intensityVSAvoidrendering speed
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The patent replaces the classical mechanical ray casting algorithm with a quantum computing system. The quantum computer uses qubits to represent and process voxel data, applying quantum algorithms (such as quantum amplitude amplification and quantum phase estimation) to find maximum or minimum intensity values along viewing rays. This substitution of quantum mechanical processes for classical computational mechanics achieves exponential speedup, reducing complexity from O(N) to approximately O(√N) or O(log N) depending on the specific quantum algorithm used, while maintaining the accuracy of finding extreme intensity values.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Productivity

If common volume rendering acceleration techniques such as space leaping and early ray termination are applied, then rendering speed may improve, but these techniques cannot be applied to MIP and MinIP algorithms

Engineering Contradiction:
Improverendering speedVSAvoidapplicability of acceleration techniques
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent creates a universal quantum computing framework that can handle both MIP (Maximum Intensity Projection) and MinIP (Minimum Intensity Projection) algorithms through the same quantum computational approach. The quantum algorithm is designed to be adaptable by changing the objective function or measurement criteria, allowing it to find either maximum or minimum values along viewing rays using the same quantum hardware and basic algorithmic structure. This universal approach eliminates the need for separate acceleration techniques for different projection types.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If quantum computation is used to search for voxels along a ray or determine maximum or minimum intensity projections, then complexity is reduced to O(√N) or O(N*lnM*lnP), but the system requires quantum computing hardware

Engineering Contradiction:
Improverendering efficiencyVSAvoidquantum computing hardware requirement
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent introduces a quantum computer as an intermediary computational device between the medical imaging data and the final rendered output. The quantum computer receives voxel data from classical storage, processes it through quantum algorithms that exploit quantum superposition and entanglement to achieve exponential speedup in finding maximum or minimum intensities, then outputs results back to classical systems for display. This intermediary quantum system acts as a specialized co-processor that bridges classical and quantum computational paradigms, enabling faster rendering without completely replacing existing imaging infrastructure.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10991133B2Volume rendering from three-dimensional medical data using quantum computing
Publication Date: 2021.04.27 SIEMENS HEALTHINEERS AG
  • US10991133B2 patent drawing

AI summary

To reduce complexity and corresponding run time, quantum computation is used for rendering a volume. The quantum computation may search for voxels along a ray or the minimum or maximum. The quantum computation may orient (e.g., rotate) data for more efficient searching for the maximum or minimum. Due to the superposition in quantum computing, the efficiency in volume rendering medical images is increased as compared to traditional binary approaches.