Quasi-Persistent Synchronized Reel Gaming System

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Solution Overview

Problem

Electronic gaming systems face challenges in enhancing player engagement and understanding of game mechanics, which affects the perceived entertainment value and likelihood of players wagering, as existing systems lack intuitive and adaptive quasi-persistent synchronized reel gaming functionality.

Innovation Solution

The implementation of an electronic gaming system that includes a multimedia stream, input device, credit device, and identification device, allowing for quasi-persistent synchronized reel gaming functionality through dynamic symbol replacement and player preference adaptation, enabling personalized game configurations and enhanced player interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional electronic gaming systems are used, then the system structure is simple and easy to understand, but player engagement and entertainment value are insufficient

Engineering Contradiction:
Improveplayer engagementVSAvoidgame mechanics complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically adjusts reel synchronization and symbol replacement based on player preferences and game state. The gaming system transitions between synchronized and independent reel modes, and between different symbol replacement strategies, creating adaptive gameplay that maintains player engagement without requiring permanent system complexity

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The gaming system is divided into independent functional modules: reel control module, symbol replacement module, preference tracking module, and wagering module. This segmentation allows each component to be optimized independently while maintaining overall system manageability and player understanding

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If quasi-persistent synchronized reel structures are implemented, then player engagement increases, but game play complexity increases

Engineering Contradiction:
Improvegame experience adaptabilityVSAvoidreel synchronization complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Different reels are assigned different synchronization characteristics based on their position and function. Primary reels may be synchronized while secondary reels operate independently, allowing localized optimization of engagement without requiring complete system-wide complexity

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system pre-determines synchronization patterns and symbol replacement strategies based on player preferences established during initial game setup. This preliminary configuration reduces real-time decision complexity while maintaining adaptive gameplay throughout the session

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If dynamic symbol replacement is used, then entertainment value increases, but understanding of game mechanics becomes more difficult

Engineering Contradiction:
Improveentertainment valueVSAvoidgame mechanics understandability
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system continuously monitors player responses and wagering patterns, providing feedback that adjusts symbol replacement frequency and types. This feedback loop allows the system to learn player preferences and adapt the complexity of symbol replacement to match player comprehension levels, maintaining entertainment while improving understandability

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9218724B2Electronic gaming device with quasi-persistent synchronized reel games
Publication Date: 2015.12.22 AGS LLC
  • US9218724B2 patent drawing
  • US9218724B2 patent drawing
  • US9218724B2 patent drawing

AI summary

Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may initiate one or more quasi-persistent synchronized reel structures. The systems and methods may determine one or more replacement symbols for the one or more symbols of the plurality of primary game symbols. The systems and methods may determine one or more payouts based on the additional gaming functionality. The systems and methods may display one or more presentations based on the additional gaming functionality.