Queued Wagering Game Iteration for Faster Hand Count Accumulation
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Solution Overview
Problem
Patrons in gaming establishments often lose interest due to the need to meet minimum hand counts before receiving payouts, leading to prolonged wait times and potential inability to cash out winnings immediately.
Innovation Solution
The system automatically iterates through wagering games without displaying losing outcomes, storing them in a queue, and presents skill-based games sequentially after reaching a predetermined hand count, reducing the time required to meet payout conditions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of time
If the system displays losing outcomes and requires user input for each game, then the patron can see game results and make informed decisions, but the time to reach minimum hand count increases significantly
Solution Approach 1:
The system pre-determines and queues a sequence of skill-based games to be played automatically after the wagering game hand count is reached. This preliminary preparation of the game queue allows the system to transition smoothly from wagering mode to skill-based mode without requiring continuous user input, thereby reducing the time to reach payout thresholds while maintaining operational ease.
Solution Approach 2:
The gaming device automatically manages the game sequence by queuing skill-based games and executing them without requiring continuous user intervention. The system serves itself by automatically transitioning between game types and managing the hand count accumulation process, eliminating the need for users to manually initiate each game or review losing outcomes in detail.
2Productivity
If the system requires patrons to play additional games to meet hand count, then the minimum hand count threshold is achieved, but patrons lose interest due to prolonged wait times
Solution Approach 1:
The system maintains continuous useful action by queuing skill-based games that can be played automatically after the hand count threshold is reached. This eliminates interruptions and waiting periods, allowing the game to proceed seamlessly from wagering mode to skill-based mode without idle time, thereby maintaining high productivity in hand count accumulation while reducing the perceived duration of gameplay for the user.
Solution Approach 2:
The system dynamically adjusts the game flow based on real-time hand count accumulation. When the minimum hand count is reached, the system automatically transitions from wagering games to queued skill-based games, creating a dynamic and adaptive gameplay experience that responds to user progress and maintains engagement throughout the session.
3Ease of operation
If the system presents all skill-based games immediately after wagering games, then the patron can play skill-based games without waiting, but the hand count accumulation is delayed
Solution Approach 1:
The system performs preliminary action by queuing skill-based games in advance and preparing them for automatic execution. This allows the system to accumulate hand counts efficiently during the wagering phase while having skill-based games ready to be played immediately once the threshold is reached, eliminating waiting time without delaying hand count accumulation.
Data Source
AI summary
Disclosed herein are systems and methods for using computing devices combined with memory to facilitate enhancements to video games. The computing device can receive a selection of a game feature via a user interface. The computing device can iteratively decrease a current credits value on the wagering game based on a bet amount for a wagering game and generate a current iteration outcome of the wagering game comprising a plurality of current iteration indicia. In each iteration, the computing device can determine whether the current iteration outcome results in a losing combination of the plurality of current iteration indicia and autonomously perform another iteration without user input in response to the current iteration outcome being a losing combination.


