Racing Helmet Camera System for Real-Time Sensory Transmission

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Solution Overview

Problem

The decline in spectators attending live racing events due to the availability of pre-programmed, limited racing games on mobile and TV devices has led to a decline in the racing industry's economy, as users seek more realistic and dynamic racing experiences.

Innovation Solution

A system that captures and transmits real-time images and sounds from a racer's perspective using cameras and microphones attached to helmets, allowing users to experience races as if they are participating, with image and sound processing for 3D and stereophonic effects, and integrates transaction and gambling features through a management system.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If pre-programmed racing games are provided on mobile and TV devices, then accessibility and convenience are improved, but realism and excitement are deteriorated

Engineering Contradiction:
ImproveaccessibilityVSAvoidrealism
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent creates a virtual copy of the real racing experience by capturing actual race footage from multiple cameras and transmitting it to user devices. This allows users to experience real races remotely through their screens, combining the accessibility of digital devices with the realism of live events.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent adds a new dimension to racing entertainment by enabling remote virtual attendance through digital devices. Users can participate in races from any location via mobile phones, tablets, or TVs, transforming the traditional in-person spectator experience into a multi-dimensional accessible experience.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If pre-programmed racing games are used, then user convenience is improved, but variety and unpredictability of excitements are deteriorated

Engineering Contradiction:
Improveuser convenienceVSAvoidvariety of excitements
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent transforms static pre-programmed games into dynamic live experiences by transmitting real-time race footage. The content changes continuously based on actual race developments, providing unpredictable excitement while maintaining user convenience through digital device access.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system performs preliminary actions by capturing and preparing race footage from multiple cameras before transmission. This allows real-time excitements to be captured and delivered to users' devices, combining advance preparation with live unpredictability.

Inventive Principle:
Principle #10Preliminary action

3Reliability

If live racing events are attended in person, then realism and excitement are improved, but accessibility and convenience are deteriorated

Engineering Contradiction:
ImproverealismVSAvoidaccessibility
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent introduces digital transmission systems and user devices as intermediaries between the live race event and the user. This mediator enables users to experience real races remotely through their screens, combining the realism of live events with the accessibility of home viewing.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Reliability

If multiple cameras and microphones are attached to racers, then realism and immersion are improved, but device complexity and cost are deteriorated

Engineering Contradiction:
ImproverealismVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent segments the racing experience into multiple independent camera and microphone units attached to different racers. Each unit captures specific perspectives, and the system combines these segmented views to create a comprehensive immersive experience for users.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS8650585B2Transaction management for racing entertainment
Publication Date: 2014.02.11 ARIMA TAKAYUKI
  • US8650585B2 patent drawing
  • US8650585B2 patent drawing
  • US8650585B2 patent drawing

AI summary

A system and method are provided to perform operations for racing entertainment, including providing each of multiple racers with devices to capture images and sounds as perceived by the racer during a race, obtaining information pertaining to each of multiple users such as account information and selection of a racer whom the user wants to get connection with, managing transactions, processing the images and sounds, and transmitting the processed images and sounds from the racer to a client terminal of the user who selected the racer.